name variable changes

* Convert %number%, %player% and %% to {number}, {player} and %.
* added {NUMBER} - output number if greater than 1.
* added {PLAYER}, output player slot number if greater than 1.
This commit is contained in:
CaitSith2 2021-03-28 16:52:32 -07:00
parent ef15fd2ed8
commit 9233a7e208
3 changed files with 25 additions and 16 deletions

View File

@ -6,6 +6,7 @@ import urllib.parse
import typing
import os
from collections import Counter
import string
import ModuleUpdate
from BaseClasses import PlandoItem, PlandoConnection
@ -217,15 +218,7 @@ def main(args=None, callback=ERmain):
erargs.name[player] = f"Player{player}"
elif not erargs.name[player]: # if name was not specified, generate it from filename
erargs.name[player] = os.path.splitext(os.path.split(path)[-1])[0]
new_name = []
name_counter[erargs.name[player]] += 1
for name in erargs.name[player].split("%%"):
if "%number%" in name:
name = name.replace("%number%", str(name_counter[erargs.name[player]]))
if "%player%" in name:
name = name.replace("%player%", str(player))
new_name.append(name)
erargs.name[player] = handle_name("%".join(new_name))
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
logging.info(erargs.name[player])
erargs.names = ",".join(erargs.name[i] for i in range(1, args.multi + 1))
del (erargs.name)
@ -295,8 +288,19 @@ def get_choice(option, root, value=None) -> typing.Any:
raise RuntimeError(f"All options specified in \"{option}\" are weighted as zero.")
def handle_name(name: str):
return name.strip().replace(' ', '_')[:16]
class SafeDict(dict):
def __missing__(self, key):
return '{' + key + '}'
def handle_name(name: str, player: int, name_counter: Counter):
name_counter[name] += 1
new_name = "%".join([x.replace("%number%", "{number}").replace("%player%", "{player}") for x in name.split("%%")])
new_name = string.Formatter().vformat(new_name, (), SafeDict(number=name_counter[name],
NUMBER=(name_counter[name] if name_counter[name] > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
return new_name.strip().replace(' ', '_')[:16]
def prefer_int(input_data: str) -> typing.Union[str, int]:

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@ -3,12 +3,14 @@ import tempfile
import random
import zlib
import json
from collections import Counter
from flask import request, flash, redirect, url_for, session, render_template
from EntranceRandomizer import parse_arguments
from Main import main as ERmain
from Main import get_seed, seeddigits
from Mystery import handle_name
import pickle
from .models import *
@ -82,13 +84,15 @@ def gen_game(gen_options, race=False, owner=None, sid=None):
erargs.progression_balancing = {}
erargs.create_diff = True
name_counter = Counter()
for player, (playerfile, settings) in enumerate(gen_options.items(), 1):
for k, v in settings.items():
if v is not None:
getattr(erargs, k)[player] = v
if not erargs.name[player]:
erargs.name[player] = os.path.split(playerfile)[-1].split(".")[0]
erargs.name[player] = os.path.splitext(os.path.split(playerfile)[-1])[0]
erargs.name[player] = handle_name(erargs.name[player], player, name_counter)
erargs.names = ",".join(erargs.name[i] for i in range(1, playercount + 1))
del (erargs.name)

View File

@ -18,10 +18,11 @@
# http://www.yamllint.com/
description: Template Name # Used to describe your yaml. Useful if you have multiple files
name: YourName%number% # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
#%player% will be replaced with actual player number.
#%number% will be replaced with the counter value of the name.
#%% will become % after all of the above processing is complete on the name.
name: YourName{number} # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
#{player} will be replaced with the player's slot number.
#{PLAYER} will be replaced with the player's slot number if that slot number is greater than 1.
#{number} will be replaced with the counter value of the name.
#{NUMBER} will be replaced with the counter value of the name if the counter value is greater than 1.
### Logic Section ###
# Warning: overworld_glitches is not available and minor_glitches is only partially implemented on the door-rando version
glitches_required: # Determine the logic required to complete the seed