notify_all already prints to local console via logging
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@ -803,7 +803,6 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
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if ctx.client_game_state[client.team, client.slot] != CLIENT_GOAL:
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finished_msg = f'{client.name} (Team #{client.team + 1}) has found the triforce.'
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notify_all(ctx, finished_msg)
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print(finished_msg)
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ctx.client_game_state[client.team, client.slot] = CLIENT_GOAL
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if cmd == 'Say':
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@ -812,7 +811,6 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
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return
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notify_all(ctx, ctx.get_aliased_name(client.team, client.slot) + ': ' + args)
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print(args)
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client.messageprocessor(args)
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