notify_all already prints to local console via logging

This commit is contained in:
Fabian Dill 2020-04-30 04:44:57 +02:00
parent a6cc75d36a
commit 92350831fc
1 changed files with 0 additions and 2 deletions

View File

@ -803,7 +803,6 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
if ctx.client_game_state[client.team, client.slot] != CLIENT_GOAL:
finished_msg = f'{client.name} (Team #{client.team + 1}) has found the triforce.'
notify_all(ctx, finished_msg)
print(finished_msg)
ctx.client_game_state[client.team, client.slot] = CLIENT_GOAL
if cmd == 'Say':
@ -812,7 +811,6 @@ async def process_client_cmd(ctx: Context, client: Client, cmd, args):
return
notify_all(ctx, ctx.get_aliased_name(client.team, client.slot) + ': ' + args)
print(args)
client.messageprocessor(args)