Bomb Rush Cyberfunk: Update option docstrings (#3358)
* Update Options.py * Update Options.py
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@ -9,7 +9,9 @@ else:
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class Logic(Choice):
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"""Choose the logic used by the randomizer."""
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"""
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Choose the logic used by the randomizer.
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"""
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display_name = "Logic"
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option_glitchless = 0
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option_glitched = 1
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@ -17,26 +19,38 @@ class Logic(Choice):
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class SkipIntro(DefaultOnToggle):
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"""Skips escaping the police station.
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Graffiti spots tagged during the intro will not unlock items."""
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"""
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Skips escaping the police station.
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Graffiti spots tagged during the intro will not unlock items.
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"""
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display_name = "Skip Intro"
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class SkipDreams(Toggle):
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"""Skips the dream sequences at the end of each chapter.
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This can be changed later in the options menu inside the Archipelago phone app."""
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"""
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Skips the dream sequences at the end of each chapter.
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This can be changed later in the options menu inside the Archipelago phone app.
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"""
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display_name = "Skip Dreams"
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class SkipHands(Toggle):
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"""Skips spraying the lion statue hands after the dream in Chapter 5."""
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"""
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Skips spraying the lion statue hands after the dream in Chapter 5.
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"""
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display_name = "Skip Statue Hands"
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class TotalRep(Range):
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"""Change the total amount of REP in your world.
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"""
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Change the total amount of REP in your world.
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At least 960 REP is needed to finish the game.
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Will be rounded to the nearest number divisible by 8."""
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Will be rounded to the nearest number divisible by 8.
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"""
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display_name = "Total REP"
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range_start = 1000
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range_end = 2000
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@ -74,12 +88,16 @@ class TotalRep(Range):
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class EndingREP(Toggle):
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"""Changes the final boss to require 1000 REP instead of 960 REP to start."""
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"""
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Changes the final boss to require 1000 REP instead of 960 REP to start.
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"""
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display_name = "Extra REP Required"
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class StartStyle(Choice):
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"""Choose which movestyle to start with."""
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"""
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Choose which movestyle to start with.
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"""
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display_name = "Starting Movestyle"
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option_skateboard = 2
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option_inline_skates = 3
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@ -88,17 +106,22 @@ class StartStyle(Choice):
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class LimitedGraffiti(Toggle):
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"""Each graffiti design can only be used a limited number of times before being removed from your inventory.
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In some cases, such as completing a dream, using graffiti to defeat enemies, or spraying over your own graffiti,
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uses will not be counted.
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If enabled, doing graffiti is disabled during crew battles, to prevent softlocking."""
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"""
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Each graffiti design can only be used a limited number of times before being removed from your inventory.
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In some cases, such as completing a dream, using graffiti to defeat enemies, or spraying over your own graffiti, uses will not be counted.
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If enabled, doing graffiti is disabled during crew battles, to prevent softlocking.
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"""
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display_name = "Limited Graffiti"
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class SGraffiti(Choice):
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"""Choose if small graffiti should be separate, meaning that you will need to switch characters every time you run
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out, or combined, meaning that unlocking new characters will add 5 uses that any character can use.
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Has no effect if Limited Graffiti is disabled."""
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"""
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Choose if small graffiti should be separate, meaning that you will need to switch characters every time you run out, or combined, meaning that unlocking new characters will add 5 uses that any character can use.
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Has no effect if Limited Graffiti is disabled.
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"""
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display_name = "Small Graffiti Uses"
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option_separate = 0
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option_combined = 1
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@ -106,19 +129,27 @@ class SGraffiti(Choice):
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class JunkPhotos(Toggle):
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"""Skip taking pictures of Polo for items."""
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"""
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Skip taking pictures of Polo for items.
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"""
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display_name = "Skip Polo Photos"
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class DontSavePhotos(Toggle):
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"""Photos taken with the Camera app will not be saved.
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This can be changed later in the options menu inside the Archipelago phone app."""
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"""
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Photos taken with the Camera app will not be saved.
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This can be changed later in the options menu inside the Archipelago phone app.
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"""
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display_name = "Don't Save Photos"
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class ScoreDifficulty(Choice):
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"""Alters the score required to win score challenges and crew battles.
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This can be changed later in the options menu inside the Archipelago phone app."""
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"""
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Alters the score required to win score challenges and crew battles.
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This can be changed later in the options menu inside the Archipelago phone app.
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"""
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display_name = "Score Difficulty"
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option_normal = 0
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option_medium = 1
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@ -129,10 +160,14 @@ class ScoreDifficulty(Choice):
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class DamageMultiplier(Range):
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"""Multiplies all damage received.
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"""
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Multiplies all damage received.
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At 3x, most damage will OHKO the player, including falling into pits.
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At 6x, all damage will OHKO the player.
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This can be changed later in the options menu inside the Archipelago phone app."""
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This can be changed later in the options menu inside the Archipelago phone app.
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"""
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display_name = "Damage Multiplier"
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range_start = 1
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range_end = 6
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@ -140,8 +175,11 @@ class DamageMultiplier(Range):
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class BRCDeathLink(DeathLink):
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"""When you die, everyone dies. The reverse is also true.
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This can be changed later in the options menu inside the Archipelago phone app."""
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"""
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When you die, everyone dies. The reverse is also true.
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This can be changed later in the options menu inside the Archipelago phone app.
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"""
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@dataclass
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