Set TR key rules last, so that entrance requirements are known.
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52982a5e13
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9341546159
17
Rules.py
17
Rules.py
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@ -66,6 +66,13 @@ def set_rules(world, player):
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if not world.swamp_patch_required[player]:
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add_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has_Mirror(player))
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ganons_tower = world.get_entrance('Inverted Ganons Tower' if world.mode[player] == 'inverted' else 'Ganons Tower', player)
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set_rule(ganons_tower, lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
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set_trock_key_rules(world, player)
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set_rule(ganons_tower, lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
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if world.mode[player] != 'inverted':
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set_bunny_rules(world, player)
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else:
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@ -459,15 +466,10 @@ def default_rules(world, player):
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set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_Pearl(player) and state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock (Top)', 'Region', player)) # sword required to cast magic (!)
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set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
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set_rule(world.get_entrance('Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
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if world.swords[player] == 'swordless':
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swordless_rules(world, player)
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set_trock_key_rules(world, player)
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set_rule(world.get_entrance('Ganons Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
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def forbid_overworld_glitches(world, player):
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for exit in OWGSets.get_boots_clip_exits_lw(world.mode[player] == 'inverted'):
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@ -627,15 +629,10 @@ def inverted_rules(world, player):
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set_rule(world.get_entrance('Hammer Peg Area Flute', player), lambda state: state.can_flute(player))
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set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid[player])
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set_rule(world.get_entrance('Inverted Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
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if world.swords[player] == 'swordless':
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swordless_rules(world, player)
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set_trock_key_rules(world, player)
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set_rule(world.get_entrance('Inverted Ganons Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt[player], player))
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def no_glitches_rules(world, player):
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if world.mode[player] != 'inverted':
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set_rule(world.get_entrance('Zoras River', player), lambda state: state.has('Flippers', player) or state.can_lift_rocks(player))
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