Fix root cause of ALttP hardware crashes on collect. (#2132)
As it turns out, SD2SNES / FXPAK Pro has a limit as to how many bytes can be written in a single command packet. Exceed this limit, and the hardware will crash. That limit is 512 bytes. Even then, I have scaled back to 256 bytes at a time for a margin of safety.
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18
SNIClient.py
18
SNIClient.py
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@ -565,14 +565,16 @@ async def snes_write(ctx: SNIContext, write_list: typing.List[typing.Tuple[int,
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PutAddress_Request: SNESRequest = {"Opcode": "PutAddress", "Operands": [], 'Space': 'SNES'}
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try:
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for address, data in write_list:
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PutAddress_Request['Operands'] = [hex(address)[2:], hex(len(data))[2:]]
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# REVIEW: above: `if snes_socket is None: return False`
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# Does it need to be checked again?
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if ctx.snes_socket is not None:
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await ctx.snes_socket.send(dumps(PutAddress_Request))
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await ctx.snes_socket.send(data)
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else:
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snes_logger.warning(f"Could not send data to SNES: {data}")
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while data:
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# Divide the write into packets of 256 bytes.
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PutAddress_Request['Operands'] = [hex(address)[2:], hex(min(len(data), 256))[2:]]
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if ctx.snes_socket is not None:
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await ctx.snes_socket.send(dumps(PutAddress_Request))
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await ctx.snes_socket.send(data[:256])
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address += 256
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data = data[256:]
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else:
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snes_logger.warning(f"Could not send data to SNES: {data}")
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except ConnectionClosed:
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return False
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