Update GUI
The GUI was dysfunctional after the latest round of updates as it failed to address several new v31 features. The GUI should work again with this update and should allow proper interaction with all relevant options. Some aesthetic rework was necessary to account for the new large number of dropdowns.
This commit is contained in:
parent
63db5ac077
commit
948901c51a
114
Gui.py
114
Gui.py
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@ -90,6 +90,34 @@ def guiMain(args=None):
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fileDialogFrame = Frame(rightHalfFrame)
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heartbeepFrame = Frame(fileDialogFrame)
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heartbeepVar = StringVar()
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heartbeepVar.set('normal')
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heartbeepOptionMenu = OptionMenu(heartbeepFrame, heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
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heartbeepOptionMenu.pack(side=RIGHT)
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heartbeepLabel = Label(heartbeepFrame, text='Heartbeep sound rate')
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heartbeepLabel.pack(side=LEFT, padx=(0,52))
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heartcolorFrame = Frame(fileDialogFrame)
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heartcolorVar = StringVar()
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heartcolorVar.set('red')
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heartcolorOptionMenu = OptionMenu(heartcolorFrame, heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
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heartcolorOptionMenu.pack(side=RIGHT)
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heartcolorLabel = Label(heartcolorFrame, text='Heart color')
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heartcolorLabel.pack(side=LEFT, padx=(0,127))
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fastMenuFrame = Frame(fileDialogFrame)
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fastMenuVar = StringVar()
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fastMenuVar.set('normal')
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fastMenuOptionMenu = OptionMenu(fastMenuFrame, fastMenuVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
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fastMenuOptionMenu.pack(side=RIGHT)
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fastMenuLabel = Label(fastMenuFrame, text='Menu speed')
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fastMenuLabel.pack(side=LEFT, padx=(0,100))
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heartbeepFrame.pack(expand=True, anchor=E)
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heartcolorFrame.pack(expand=True, anchor=E)
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fastMenuFrame.pack(expand=True, anchor=E)
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romDialogFrame = Frame(fileDialogFrame)
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baseRomLabel = Label(romDialogFrame, text='Base Rom')
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romVar = StringVar()
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@ -144,7 +172,7 @@ def guiMain(args=None):
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modeVar.set('open')
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modeOptionMenu = OptionMenu(modeFrame, modeVar, 'standard', 'open', 'inverted')
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modeOptionMenu.pack(side=RIGHT)
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modeLabel = Label(modeFrame, text='Game Mode')
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modeLabel = Label(modeFrame, text='Game mode')
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modeLabel.pack(side=LEFT)
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logicFrame = Frame(drowDownFrame)
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@ -163,14 +191,46 @@ def guiMain(args=None):
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goalLabel = Label(goalFrame, text='Game goal')
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goalLabel.pack(side=LEFT)
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crystalsGTFrame = Frame(drowDownFrame)
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crystalsGTVar = StringVar()
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crystalsGTVar.set('7')
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crystalsGTOptionMenu = OptionMenu(crystalsGTFrame, crystalsGTVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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crystalsGTOptionMenu.pack(side=RIGHT)
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crystalsGTLabel = Label(crystalsGTFrame, text='Crystals to open Ganon\'s Tower')
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crystalsGTLabel.pack(side=LEFT)
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crystalsGanonFrame = Frame(drowDownFrame)
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crystalsGanonVar = StringVar()
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crystalsGanonVar.set('7')
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crystalsGanonOptionMenu = OptionMenu(crystalsGanonFrame, crystalsGanonVar, '0', '1', '2', '3', '4', '5', '6', '7', 'random')
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crystalsGanonOptionMenu.pack(side=RIGHT)
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crystalsGanonLabel = Label(crystalsGanonFrame, text='Crystals to fight Ganon')
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crystalsGanonLabel.pack(side=LEFT)
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swordFrame = Frame(drowDownFrame)
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swordVar = StringVar()
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swordVar.set('random')
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swordOptionMenu = OptionMenu(swordFrame, swordVar, 'random', 'assured', 'swordless', 'vanilla')
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swordOptionMenu.pack(side=RIGHT)
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swordLabel = Label(swordFrame, text='Sword availability')
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swordLabel.pack(side=LEFT)
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difficultyFrame = Frame(drowDownFrame)
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difficultyVar = StringVar()
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difficultyVar.set('normal')
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difficultyOptionMenu = OptionMenu(difficultyFrame, difficultyVar, 'normal', 'hard', 'expert')
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difficultyOptionMenu.pack(side=RIGHT)
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difficultyLabel = Label(difficultyFrame, text='Game difficulty')
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difficultyLabel = Label(difficultyFrame, text='Difficulty: item pool')
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difficultyLabel.pack(side=LEFT)
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itemfunctionFrame = Frame(drowDownFrame)
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itemfunctionVar = StringVar()
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itemfunctionVar.set('normal')
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itemfunctionOptionMenu = OptionMenu(itemfunctionFrame, itemfunctionVar, 'normal', 'hard', 'expert')
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itemfunctionOptionMenu.pack(side=RIGHT)
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itemfunctionLabel = Label(itemfunctionFrame, text='Difficulty: item functionality')
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itemfunctionLabel.pack(side=LEFT)
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timerFrame = Frame(drowDownFrame)
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timerVar = StringVar()
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timerVar.set('none')
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@ -187,6 +247,14 @@ def guiMain(args=None):
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progressiveLabel = Label(progressiveFrame, text='Progressive equipment')
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progressiveLabel.pack(side=LEFT)
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accessibilityFrame = Frame(drowDownFrame)
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accessibilityVar = StringVar()
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accessibilityVar.set('items')
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accessibilityOptionMenu = OptionMenu(accessibilityFrame, accessibilityVar, 'items', 'locations', 'none')
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accessibilityOptionMenu.pack(side=RIGHT)
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accessibilityLabel = Label(accessibilityFrame, text='Item accessibility')
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accessibilityLabel.pack(side=LEFT)
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algorithmFrame = Frame(drowDownFrame)
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algorithmVar = StringVar()
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algorithmVar.set('balanced')
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@ -203,41 +271,19 @@ def guiMain(args=None):
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shuffleLabel = Label(shuffleFrame, text='Entrance shuffle algorithm')
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shuffleLabel.pack(side=LEFT)
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heartbeepFrame = Frame(drowDownFrame)
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heartbeepVar = StringVar()
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heartbeepVar.set('normal')
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heartbeepOptionMenu = OptionMenu(heartbeepFrame, heartbeepVar, 'double', 'normal', 'half', 'quarter', 'off')
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heartbeepOptionMenu.pack(side=RIGHT)
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heartbeepLabel = Label(heartbeepFrame, text='Heartbeep sound rate')
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heartbeepLabel.pack(side=LEFT)
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heartcolorFrame = Frame(drowDownFrame)
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heartcolorVar = StringVar()
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heartcolorVar.set('red')
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heartcolorOptionMenu = OptionMenu(heartcolorFrame, heartcolorVar, 'red', 'blue', 'green', 'yellow', 'random')
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heartcolorOptionMenu.pack(side=RIGHT)
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heartcolorLabel = Label(heartcolorFrame, text='Heart color')
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heartcolorLabel.pack(side=LEFT)
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fastMenuFrame = Frame(drowDownFrame)
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fastMenuVar = StringVar()
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fastMenuVar.set('normal')
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fastMenuOptionMenu = OptionMenu(fastMenuFrame, fastMenuVar, 'normal', 'instant', 'double', 'triple', 'quadruple', 'half')
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fastMenuOptionMenu.pack(side=RIGHT)
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fastMenuLabel = Label(fastMenuFrame, text='Menu speed')
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fastMenuLabel.pack(side=LEFT)
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modeFrame.pack(expand=True, anchor=E)
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logicFrame.pack(expand=True, anchor=E)
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goalFrame.pack(expand=True, anchor=E)
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crystalsGTFrame.pack(expand=True, anchor=E)
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crystalsGanonFrame.pack(expand=True, anchor=E)
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swordFrame.pack(expand=True, anchor=E)
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difficultyFrame.pack(expand=True, anchor=E)
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itemfunctionFrame.pack(expand=True, anchor=E)
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timerFrame.pack(expand=True, anchor=E)
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progressiveFrame.pack(expand=True, anchor=E)
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accessibilityFrame.pack(expand=True, anchor=E)
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algorithmFrame.pack(expand=True, anchor=E)
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shuffleFrame.pack(expand=True, anchor=E)
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heartbeepFrame.pack(expand=True, anchor=E)
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heartcolorFrame.pack(expand=True, anchor=E)
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fastMenuFrame.pack(expand=True, anchor=E)
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enemizerFrame = LabelFrame(randomizerWindow, text="Enemizer", padx=5, pady=5)
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enemizerFrame.columnconfigure(0, weight=1)
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@ -315,9 +361,14 @@ def guiMain(args=None):
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guiargs.mode = modeVar.get()
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guiargs.logic = logicVar.get()
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guiargs.goal = goalVar.get()
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guiargs.crystals_gt = crystalsGTVar.get()
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guiargs.crystals_ganon = crystalsGanonVar.get()
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guiargs.swords = swordVar.get()
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guiargs.difficulty = difficultyVar.get()
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guiargs.item_functionality = itemfunctionVar.get()
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guiargs.timer = timerVar.get()
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guiargs.progressive = progressiveVar.get()
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guiargs.accessibility = accessibilityVar.get()
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guiargs.algorithm = algorithmVar.get()
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guiargs.shuffle = shuffleVar.get()
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guiargs.heartbeep = heartbeepVar.get()
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@ -1074,10 +1125,15 @@ def guiMain(args=None):
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if args.seed:
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seedVar.set(str(args.seed))
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modeVar.set(args.mode)
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swordVar.set(args.swords)
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difficultyVar.set(args.difficulty)
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itemfunctionVar.set(args.item_functionality)
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timerVar.set(args.timer)
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progressiveVar.set(args.progressive)
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accessibilityVar.set(args.accessibility)
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goalVar.set(args.goal)
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crystalsGTVar.set(args.crystals_gt)
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crystalsGanonVar.set(args.crystals_ganon)
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algorithmVar.set(args.algorithm)
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shuffleVar.set(args.shuffle)
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heartbeepVar.set(args.heartbeep)
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