Add shops / old man cave to multidata
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20
Main.py
20
Main.py
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@ -402,14 +402,14 @@ def main(args, seed=None):
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return get_entrance_to_region(entrance.parent_region)
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return get_entrance_to_region(entrance.parent_region)
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# collect ER hint info
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# collect ER hint info
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er_hint_data = {player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla"}
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er_hint_data = {player: {} for player in range(1, world.players + 1) if world.shuffle[player] != "vanilla" or world.retro[player]}
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from Regions import RegionType
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from Regions import RegionType
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for region in world.regions:
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for region in world.regions:
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if region.player in er_hint_data and region.locations:
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if region.player in er_hint_data and region.locations:
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main_entrance = get_entrance_to_region(region)
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main_entrance = get_entrance_to_region(region)
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for location in region.locations:
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for location in region.locations:
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if type(location.address) == int: # skips events and crystals
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if type(location.address) == int: # skips events and crystals
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if location.address >= SHOP_ID_START: continue
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if location.address >= SHOP_ID_START + 33: continue
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if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
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if lookup_vanilla_location_to_entrance[location.address] != main_entrance.name:
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er_hint_data[region.player][location.address] = main_entrance.name
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er_hint_data[region.player][location.address] = main_entrance.name
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@ -436,6 +436,20 @@ def main(args, seed=None):
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checks_in_area[location.player]["Dark World"].append(location.address)
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checks_in_area[location.player]["Dark World"].append(location.address)
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checks_in_area[location.player]["Total"] += 1
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checks_in_area[location.player]["Total"] += 1
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oldmancaves = []
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for region in [world.get_region("Old Man Sword Cave", player) for player in range(1, world.players + 1) if world.retro[player]]:
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item = ItemFactory(region.shop.inventory[0]['item'], region.player)
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player = region.player
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location_id = SHOP_ID_START + 33
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if region.type == RegionType.LightWorld:
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checks_in_area[player]["Light World"].append(location_id)
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else:
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checks_in_area[player]["Dark World"].append(location_id)
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checks_in_area[player]["Total"] += 1
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er_hint_data[player][location_id] = get_entrance_to_region(region, []).name
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oldmancaves.append(((location_id, player), (item.code, player)))
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precollected_items = [[] for player in range(world.players)]
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precollected_items = [[] for player in range(world.players)]
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for item in world.precollected_items:
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for item in world.precollected_items:
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@ -467,7 +481,7 @@ def main(args, seed=None):
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"locations": [((location.address, location.player),
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"locations": [((location.address, location.player),
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(location.item.code, location.item.player))
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(location.item.code, location.item.player))
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for location in world.get_filled_locations() if
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for location in world.get_filled_locations() if
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type(location.address) is int],
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type(location.address) is int] + oldmancaves,
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"checks_in_area": checks_in_area,
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"checks_in_area": checks_in_area,
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"server_options": get_options()["server_options"],
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"server_options": get_options()["server_options"],
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"er_hint_data": er_hint_data,
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"er_hint_data": er_hint_data,
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13
Regions.py
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Regions.py
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@ -900,7 +900,18 @@ lookup_vanilla_location_to_entrance = {1572883: 'Kings Grave Inner Rocks', 19125
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0x140064: 'Misery Mire',
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0x140064: 'Misery Mire',
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0x140058: 'Turtle Rock', 0x140007: 'Dark Death Mountain Ledge (West)',
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0x140058: 'Turtle Rock', 0x140007: 'Dark Death Mountain Ledge (West)',
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0x140040: 'Ganons Tower', 0x140043: 'Ganons Tower',
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0x140040: 'Ganons Tower', 0x140043: 'Ganons Tower',
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0x14003a: 'Ganons Tower', 0x14001f: 'Ganons Tower'}
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0x14003a: 'Ganons Tower', 0x14001f: 'Ganons Tower',
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0x400000: 'Cave Shop (Dark Death Mountain)', 0x400001: 'Cave Shop (Dark Death Mountain)', 0x400002: 'Cave Shop (Dark Death Mountain)',
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0x400003: 'Red Shield Shop', 0x400004: 'Red Shield Shop', 0x400005: 'Red Shield Shop',
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0x400006: 'Dark Lake Hylia Shop', 0x400007: 'Dark Lake Hylia Shop', 0x400008: 'Dark Lake Hylia Shop',
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0x400009: 'Dark World Lumberjack Shop', 0x40000a: 'Dark World Lumberjack Shop', 0x40000b: 'Dark World Lumberjack Shop',
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0x40000c: 'Village of Outcasts Shop', 0x40000d: 'Village of Outcasts Shop', 0x40000e: 'Village of Outcasts Shop',
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0x40000f: 'Dark World Potion Shop', 0x400010: 'Dark World Potion Shop', 0x400011: 'Dark World Potion Shop',
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0x400012: 'Light World Death Mountain Shop', 0x400013: 'Light World Death Mountain Shop', 0x400014: 'Light World Death Mountain Shop',
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0x400015: 'Kakariko Shop', 0x400016: 'Kakariko Shop', 0x400017: 'Kakariko Shop',
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0x400018: 'Cave Shop (Lake Hylia)', 0x400019: 'Cave Shop (Lake Hylia)', 0x40001a: 'Cave Shop (Lake Hylia)',
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0x40001b: 'Potion Shop', 0x40001c: 'Potion Shop', 0x40001d: 'Potion Shop',
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0x40001e: 'Capacity Upgrade', 0x40001f: 'Capacity Upgrade', 0x400020: 'Capacity Upgrade'}
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lookup_prizes = {location for location in location_table if location.endswith(" - Prize")}
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lookup_prizes = {location for location in location_table if location.endswith(" - Prize")}
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lookup_boss_drops = {location for location in location_table if location.endswith(" - Boss")}
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lookup_boss_drops = {location for location in location_table if location.endswith(" - Boss")}
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