Subnautica: update docs with resume info (#853)

Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
Co-authored-by: strotlog <49286967+strotlog@users.noreply.github.com>
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4. Start Subnautica. You should see a Connect Menu in the topleft of your main Menu.
## Connecting
Using the Connect Menu in Subnautica's Main Menu you enter your connection info to connect to an Archipelago Multiworld.
Menu points:
- Host: the full url that you're trying to connect to, such as `archipelago.gg:38281`.
- PlayerName: your name in the multiworld. Can also be called Slot Name and is the name you entered when creating your settings.
- Password: optional password, leave blank if no password was set.
After the connection is made, start a new game. You should start to see Archipelago chat messages to appear, such as a message announcing that you joined the multiworld.
## Resuming
When loading a savegame it will automatically attempt to resume the connection that was active when the savegame was made.
If that connection information is no longer valid, such as if the server's IP and/or port has changed, the Connect Menu will reappear after loading. Use the Connect Menu before or after loading the savegame to connect to the new instance.
Warning: Currently it is not checked if this is the correct multiworld belonging to that savegame, please ensure that yourself beforehand.
## Troubleshooting
If you don't see the connect window check that you see a qmodmanager_log-Subnautica.txt in Subnautica, if not
If you don't see the Connect Menu within the Main Menu, check that you see a file named `qmodmanager_log-Subnautica.txt` in the Subnautica game directory. If not,
QModManager4 is not correctly installed, otherwise open it and look
for `[Info : BepInEx] Loading [Archipelago 1.0.0.0]`, version number doesn't matter. If it doesn't show this, then
for `[Info : BepInEx] Loading [Archipelago`. If it doesn't show this, then
QModManager4 didn't find the Archipelago mod, so check your paths.
## Joining a MultiWorld Game
1. In Host, enter the address of the server, such as archipelago.gg:38281, your server host should be able to tell you
this.
2. In Password enter the server password if one exists, otherwise leave blank.
3. In PlayerName enter your "name" field from the yaml, or website config.
4. Hit Connect. If it says successfully authenticated you can now create a new savegame or resume the correct savegame.