v6: Mitigate Generation Problems
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c2be70b61d
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@ -4,7 +4,7 @@ from Options import Option, DeathLink, Range
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class DoorCost(Range):
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class DoorCost(Range):
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"""Amount of Trinkets required to enter Areas. Set to 0 to disable artificial locks."""
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"""Amount of Trinkets required to enter Areas. Set to 0 to disable artificial locks."""
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range_start = 0
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range_start = 0
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range_end = 5
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range_end = 3
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default = 3
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default = 3
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class DeathLinkAmnesty(Range):
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class DeathLinkAmnesty(Range):
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@ -2,18 +2,13 @@ import typing
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from ..generic.Rules import add_rule
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from ..generic.Rules import add_rule
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from .Regions import connect_regions
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from .Regions import connect_regions
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def _has_trinket_range(state,player,start,end):
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def _has_trinket_range(state,player,start,end) -> bool:
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for i in range(start+1,end+1):
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for i in range(start,end):
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if (not state.has("Trinket " + str(i).zfill(2), player)):
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if (not state.has("Trinket " + str(i+1).zfill(2), player)):
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return False
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return False
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return True
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return True
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def create_npctrinket_rules(world,location,player):
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add_rule(location, lambda state: state.can_reach("Laboratory",'Region',player) or
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state.can_reach("Space Station 2",'Region',player))
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def set_rules(world,player):
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def set_rules(world,player):
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if (world.DoorCost[player].value == 0): pass
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connect_regions(world, player, "Menu", "Laboratory", lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
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connect_regions(world, player, "Menu", "Laboratory", lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
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connect_regions(world, player, "Menu", "The Tower", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
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connect_regions(world, player, "Menu", "The Tower", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
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connect_regions(world, player, "Menu", "Space Station 2", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
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connect_regions(world, player, "Menu", "Space Station 2", lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
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@ -25,10 +20,13 @@ def set_rules(world,player):
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state.can_reach("Space Station 2",'Region',player) and
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state.can_reach("Space Station 2",'Region',player) and
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state.can_reach("Warp Zone",'Region',player))
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state.can_reach("Warp Zone",'Region',player))
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#Special Rule for NPC Trinket
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add_rule(world.get_location("NPC Trinket",player), lambda state: state.can_reach("Laboratory",'Region',player) or
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state.can_reach("Space Station 2",'Region',player))
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connect_regions(world, player, "Laboratory", "Menu", lambda state: True)
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connect_regions(world, player, "Laboratory", "Menu", lambda state: True)
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connect_regions(world, player, "The Tower", "Menu", lambda state: True)
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connect_regions(world, player, "The Tower", "Menu", lambda state: True)
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connect_regions(world, player, "Space Station 2", "Menu", lambda state: True)
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connect_regions(world, player, "Space Station 2", "Menu", lambda state: True)
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connect_regions(world, player, "Warp Zone", "Menu", lambda state: True)
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connect_regions(world, player, "Warp Zone", "Menu", lambda state: True)
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create_npctrinket_rules(world,world.get_location("NPC Trinket",player),player)
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world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)
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world.completion_condition[player] = lambda state: state.can_reach("V",'Location',player)
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@ -32,9 +32,7 @@ class V6World(World):
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set_rules(self.world,self.player)
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set_rules(self.world,self.player)
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def create_item(self, name: str) -> Item:
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def create_item(self, name: str) -> Item:
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item_id = item_table[name]
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return V6Item(name, True, item_table[name], self.player)
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item = V6Item(name, True, item_id, self.player)
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return item
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def generate_basic(self):
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def generate_basic(self):
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self.world.itempool += [self.create_item(name) for name in self.item_names]
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self.world.itempool += [self.create_item(name) for name in self.item_names]
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