Fix ganon's silvers hint with progressive bows

This commit is contained in:
Bonta-kun 2019-12-30 03:21:01 +01:00
parent fe307b1ac7
commit 955d1c2875
1 changed files with 2 additions and 5 deletions

7
Rom.py
View File

@ -1516,14 +1516,11 @@ def write_strings(rom, world, player):
if distinguished_prog_bow_loc:
prog_bow_locs.remove(distinguished_prog_bow_loc)
silverarrow_hint = (' %s?' % hint_text(distinguished_prog_bow_loc).replace('Ganon\'s', 'my'))
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
if any(prog_bow_locs):
silverarrow_hint = (' %s?' % hint_text(random.choice(prog_bow_locs)).replace('Ganon\'s', 'my'))
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
silverarrow_hint = (' %s?' % hint_text(silverarrows[0]).replace('Ganon\'s', 'my')) if silverarrows else '?\nI think not!'
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
crystal5 = world.find_items('Crystal 5', player)[0]