From 95730400e62632e8fef233d7cfbbe427b2409a11 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sat, 19 Dec 2020 22:36:06 +0100 Subject: [PATCH] mark door-rando only options in sample playerSettings.yaml --- playerSettings.yaml | 2 ++ 1 file changed, 2 insertions(+) diff --git a/playerSettings.yaml b/playerSettings.yaml index 469a96de..a66bd389 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -300,6 +300,7 @@ linked_options: hard: 1 expert: 1 percentage: 0 # Set this to the percentage chance you want enemizer +### door rando only options ### door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise vanilla: 50 # Everything should be like in vanilla basic: 0 # Dungeons are shuffled within themselves @@ -318,6 +319,7 @@ experimental: # Only available if the host uses the doors branch, it is ignored debug: # Only available if the host uses the doors branch, it is ignored otherwise on: 0 # Enables debugging features. Currently, these are the Item collection counter. (overwrites total triforce pieces) and Castle Gate closed indicator. off: 50 +### end of door rando only options ### rom: random_sprite_on_event: # An alternative to specifying randomonhit / randomonexit / etc... in sprite down below. enabled: # If enabled, sprite down below is ignored completely, (although it may become the sprite pool)