Timespinner: RC bug, lake serene is dry, when Rising Tides is off (#1570)
* Tinmespinner: RC bug, lake serene is dry, when Rising Tides is off * yes
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@ -20,19 +20,31 @@ class PreCalculatedWeights:
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dry_lake_serene: bool
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def __init__(self, world: MultiWorld, player: int):
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weights_overrrides: Dict[str, Union[str, Dict[str, int]]] = self.get_flood_weights_overrides(world, player)
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if world and is_option_enabled(world, player, "RisingTides"):
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weights_overrrides: Dict[str, Union[str, Dict[str, int]]] = self.get_flood_weights_overrides(world, player)
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self.flood_basement, self.flood_basement_high = \
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self.roll_flood_setting(world, player, weights_overrrides, "CastleBasement")
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self.flood_xarion, _ = self.roll_flood_setting(world, player, weights_overrrides, "Xarion")
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self.flood_maw, _ = self.roll_flood_setting(world, player, weights_overrrides, "Maw")
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self.flood_pyramid_shaft, _ = self.roll_flood_setting(world, player, weights_overrrides, "AncientPyramidShaft")
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self.flood_pyramid_back, _ = self.roll_flood_setting(world, player, weights_overrrides, "Sandman")
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self.flood_moat, _ = self.roll_flood_setting(world, player, weights_overrrides, "CastleMoat")
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self.flood_courtyard, _ = self.roll_flood_setting(world, player, weights_overrrides, "CastleCourtyard")
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self.flood_lake_desolation, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeDesolation")
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flood_lake_serene, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeSerene")
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self.dry_lake_serene = not flood_lake_serene
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self.flood_basement, self.flood_basement_high = \
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self.roll_flood_setting(world, player, weights_overrrides, "CastleBasement")
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self.flood_xarion, _ = self.roll_flood_setting(world, player, weights_overrrides, "Xarion")
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self.flood_maw, _ = self.roll_flood_setting(world, player, weights_overrrides, "Maw")
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self.flood_pyramid_shaft, _ = self.roll_flood_setting(world, player, weights_overrrides, "AncientPyramidShaft")
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self.flood_pyramid_back, _ = self.roll_flood_setting(world, player, weights_overrrides, "Sandman")
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self.flood_moat, _ = self.roll_flood_setting(world, player, weights_overrrides, "CastleMoat")
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self.flood_courtyard, _ = self.roll_flood_setting(world, player, weights_overrrides, "CastleCourtyard")
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self.flood_lake_desolation, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeDesolation")
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flood_lake_serene, _ = self.roll_flood_setting(world, player, weights_overrrides, "LakeSerene")
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self.dry_lake_serene = not flood_lake_serene
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else:
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self.flood_basement = False
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self.flood_basement_high = False
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self.flood_xarion = False
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self.flood_maw = False
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self.flood_pyramid_shaft = False
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self.flood_pyramid_back = False
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self.flood_moat = False
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self.flood_courtyard = False
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self.flood_lake_desolation = False
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self.dry_lake_serene = False
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self.pyramid_keys_unlock, self.present_key_unlock, self.past_key_unlock, self.time_key_unlock = \
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self.get_pyramid_keys_unlocks(world, player, self.flood_maw)
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@ -106,9 +118,6 @@ class PreCalculatedWeights:
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def roll_flood_setting(world: MultiWorld, player: int,
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all_weights: Dict[str, Union[Dict[str, int], str]], key: str) -> Tuple[bool, bool]:
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if not world or not is_option_enabled(world, player, "RisingTides"):
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return False, False
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weights: Union[Dict[str, int], str] = all_weights[key]
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if isinstance(weights, dict):
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