WebHost: fix filename rename in flask update
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parent
21f7c6c0ad
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95bba50223
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@ -36,14 +36,14 @@ def download_patch(room_id, patch_id):
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fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
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fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}" \
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f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
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f"{AutoPatchRegister.patch_types[patch.game].patch_file_ending}"
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new_file.seek(0)
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new_file.seek(0)
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return send_file(new_file, as_attachment=True, attachment_filename=fname)
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return send_file(new_file, as_attachment=True, download_name=fname)
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else:
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else:
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patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
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patch_data = update_patch_data(patch.data, server=f"{app.config['PATCH_TARGET']}:{last_port}")
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patch_data = BytesIO(patch_data)
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patch_data = BytesIO(patch_data)
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fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
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fname = f"P{patch.player_id}_{patch.player_name}_{app.jinja_env.filters['suuid'](room_id)}." \
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f"{preferred_endings[patch.game]}"
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f"{preferred_endings[patch.game]}"
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return send_file(patch_data, as_attachment=True, attachment_filename=fname)
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return send_file(patch_data, as_attachment=True, download_name=fname)
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@app.route("/dl_spoiler/<suuid:seed_id>")
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@app.route("/dl_spoiler/<suuid:seed_id>")
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@ -66,7 +66,7 @@ def download_slot_file(room_id, player_id: int):
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from worlds.minecraft import mc_update_output
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from worlds.minecraft import mc_update_output
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}_P{slot_data.player_id}_{slot_data.player_name}.apmc"
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data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
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data = mc_update_output(slot_data.data, server=app.config['PATCH_TARGET'], port=room.last_port)
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return send_file(io.BytesIO(data), as_attachment=True, attachment_filename=fname)
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return send_file(io.BytesIO(data), as_attachment=True, download_name=fname)
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elif slot_data.game == "Factorio":
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elif slot_data.game == "Factorio":
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with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
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with zipfile.ZipFile(io.BytesIO(slot_data.data)) as zf:
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for name in zf.namelist():
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for name in zf.namelist():
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@ -82,7 +82,7 @@ def download_slot_file(room_id, player_id: int):
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
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fname = f"AP_{app.jinja_env.filters['suuid'](room_id)}.json"
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else:
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else:
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return "Game download not supported."
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return "Game download not supported."
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return send_file(io.BytesIO(slot_data.data), as_attachment=True, attachment_filename=fname)
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return send_file(io.BytesIO(slot_data.data), as_attachment=True, download_name=fname)
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@app.route("/templates")
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@app.route("/templates")
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