POD key for Key Logic

This commit is contained in:
Kevin Cathcart 2018-01-05 20:21:24 -05:00
parent ee61f7b3ac
commit 95f672a842
1 changed files with 5 additions and 17 deletions

View File

@ -314,24 +314,12 @@ def global_rules(world):
set_rule(world.get_entrance('Palace of Darkness (North)'), lambda state: state.has('Small Key (Palace of Darkness)', 4))
set_rule(world.get_location('Palace of Darkness - Big Chest'), lambda state: state.has('Big Key (Palace of Darkness)'))
if world.keysanity:
set_rule(world.get_entrance('Palace of Darkness Spike Statue Room Door'), lambda state: state.has('Small Key (Palace of Darkness)', 6) or (item_name(state.world.get_location('Palace of Darkness - Harmless Hellway')) in ['Small Key (Palace of Darkness)']))
# TODO: add an always_allow rule for this to permit key for a key
set_rule(world.get_entrance('Palace of Darkness Big Key Chest Staircase'), lambda state: state.has('Small Key (Palace of Darkness)', 6) or (item_name(state.world.get_location('Palace of Darkness - Big Key Chest')) in ['Small Key (Palace of Darkness)']))
# TODO: add an always_allow rule for this to permit key for a key
set_rule(world.get_entrance('Palace of Darkness Maze Door'), lambda state: state.has('Small Key (Palace of Darkness)', 6))
else:
set_rule(world.get_entrance('Palace of Darkness Spike Statue Room Door'), lambda state: state.has('Small Key (Palace of Darkness)', 5) or (item_name(state.world.get_location('Palace of Darkness - Harmless Hellway')) in ['Small Key (Palace of Darkness)']))
# TODO: add an always_allow rule for this to permit key for a key
set_rule(world.get_entrance('Palace of Darkness Big Key Chest Staircase'), lambda state: state.has('Small Key (Palace of Darkness)', 5) or (item_name(state.world.get_location('Palace of Darkness - Big Key Chest')) in ['Small Key (Palace of Darkness)']))
# TODO: add an always_allow rule for this to permit key for a key
set_rule(world.get_entrance('Palace of Darkness Maze Door'), lambda state: state.has('Small Key (Palace of Darkness)', 5))
set_rule(world.get_entrance('Palace of Darkness Big Key Chest Staircase'), lambda state: state.has('Small Key (Palace of Darkness)', 6) or (item_name(state.world.get_location('Palace of Darkness - Big Key Chest')) in ['Small Key (Palace of Darkness)'] and state.has('Small Key (Palace of Darkness)', 3)))
set_always_allow(world.get_location('Palace of Darkness - Big Key Chest'), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and state.has('Small Key (Palace of Darkness)', 5))
for location in ['Palace of Darkness - Big Chest', 'Palace of Darkness - Helmasaur']:
forbid_item(world.get_location(location), 'Big Key (Palace of Darkness)')
for location in ['Palace of Darkness - Big Chest', 'Palace of Darkness - Dark Maze - Top', 'Palace of Darkness - Dark Maze - Bottom']:
forbid_item(world.get_location(location), 'Small Key (Palace of Darkness)')
set_rule(world.get_entrance('Palace of Darkness Spike Statue Room Door'), lambda state: state.has('Small Key (Palace of Darkness)', 6) or (item_name(state.world.get_location('Palace of Darkness - Harmless Hellway')) in ['Small Key (Palace of Darkness)'] and state.has('Small Key (Palace of Darkness)', 4)))
set_always_allow(world.get_location('Palace of Darkness - Harmless Hellway'), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and state.has('Small Key (Palace of Darkness)', 5))
set_rule(world.get_entrance('Palace of Darkness Maze Door'), lambda state: state.has('Small Key (Palace of Darkness)', 6))
# these key rules are conservative, you might be able to get away with more lenient rules
randomizer_room_chests = ['Ganons Tower - Randomizer Room - Top Left', 'Ganons Tower - Randomizer Room - Top Right', 'Ganons Tower - Randomizer Room - Bottom Left', 'Ganons Tower - Randomizer Room - Bottom Right']