Docs: Update BizHawk Open Script wording to be clearer. (#1599)
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@ -100,7 +100,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
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5. Select the `Connector.lua` file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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@ -100,7 +100,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
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5. Select the `Connector.lua` file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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@ -90,7 +90,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
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5. Select the `Connector.lua` file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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@ -98,7 +98,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
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5. Select the `Connector.lua` file included with your client
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- Look in the Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if the
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emulator is 64-bit or 32-bit. Please note the most recent versions of BizHawk are 64-bit only.
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@ -85,7 +85,7 @@ you may be prompted to allow it to communicate through the Windows Firewall.
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click the button to open a new Lua script.
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4. Click the Open Folder icon that says `Open Script` via the tooltip on mouse hover, or click the Script Menu then `Open Script...`, or press `Ctrl-O`.
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5. Select any `Connector.lua` file from your SNI installation
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##### bsnes-plus-nwa
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