implement Factorio option "free_samples"
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@ -262,6 +262,12 @@ class TechCost(Choice):
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option_insane = 6
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default = 3
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class FreeSamples(Choice):
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option_none = 0
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option_single_craft = 1
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option_half_stack = 2
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option_stack = 3
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default = 3
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class TechTreeLayout(Choice):
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option_single = 0
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@ -270,7 +276,8 @@ class TechTreeLayout(Choice):
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factorio_options: typing.Dict[str, type(Option)] = {"max_science_pack": MaxSciencePack,
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"tech_tree_layout": TechTreeLayout,
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"tech_cost": TechCost}
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"tech_cost": TechCost,
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"free_samples": FreeSamples}
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if __name__ == "__main__":
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import argparse
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@ -24,12 +24,29 @@ function filter_ingredients(ingredients)
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return new_ingredient_list
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end
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function get_any_stack_size(name)
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local item = data.raw["item"][name]
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if item ~= nil then
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return item.stack_size
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end
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{#- need to search #}
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for _, group in pairs(data.raw) do
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for _, testitem in pairs(group) do
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if testitem.name == name then
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return testitem.stack_size
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end
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end
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end
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{#- failsafe #}
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return 1
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end
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function prep_copy(new_copy, old_tech)
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old_tech.enabled = false
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new_copy.unit = table.deepcopy(old_tech.unit)
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new_copy.unit.ingredients = filter_ingredients(new_copy.unit.ingredients)
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{% if free_samples %}
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local new_effects = {}
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log(serpent.block(old_tech.effects))
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if old_tech.effects then
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for _, effect in pairs(old_tech.effects) do
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if effect.type == "unlock-recipe" then
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@ -48,7 +65,13 @@ function prep_copy(new_copy, old_tech)
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end
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for _, result in pairs(results) do
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if result.type == "item" then
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{% if free_samples == 1 %}
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local new = {type="give-item", count=result.amount, item=result.name}
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{% elif free_samples == 2 %}
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local new = {type="give-item", count=get_any_stack_size(result.name) * 0.5, item=result.name}
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{% else %}
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local new = {type="give-item", count=get_any_stack_size(result.name), item=result.name}
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{% endif %}
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table.insert(new_effects, new)
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end
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end
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@ -58,6 +81,7 @@ function prep_copy(new_copy, old_tech)
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for _, effect in pairs(new_effects) do
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table.insert(old_tech.effects, effect)
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end
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{% endif %}
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end
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@ -54,6 +54,11 @@ tech_cost:
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hard : 0
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very_hard : 0
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insane : 0
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free_samples:
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none: 1
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single_craft: 0
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half_stack: 0
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stack: 0
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# A Link to the Past options:
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### Logic Section ###
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# Warning: overworld_glitches is not available and minor_glitches is only partially implemented on the door-rando version
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@ -48,7 +48,7 @@ def generate_mod(world: MultiWorld, player: int):
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6: 10}[world.tech_cost[player].value]
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template_data = {"locations": locations, "player_names" : player_names, "tech_table": tech_table,
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"mod_name": mod_name, "allowed_science_packs": world.max_science_pack[player].get_allowed_packs(),
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"tech_cost": tech_cost}
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"tech_cost": tech_cost, "free_samples": world.free_samples[player].value}
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mod_code = template.render(**template_data)
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