Merge branch 'master' into msu_v32
This commit is contained in:
commit
96bea214da
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@ -114,6 +114,7 @@ class World(object):
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set_player_attr('glitch_boots', True)
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set_player_attr('progression_balancing', True)
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set_player_attr('local_items', set())
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set_player_attr('triforce_pieces_required', 20)
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def get_name_string_for_object(self, obj) -> str:
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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@ -1193,7 +1194,8 @@ class Spoiler(object):
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'shufflepots': self.world.shufflepots,
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'players': self.world.players,
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'teams': self.world.teams,
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'progression_balancing' : self.world.progression_balancing
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'progression_balancing': self.world.progression_balancing,
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'triforce_pieces_required': self.world.triforce_pieces_required,
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}
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def to_json(self):
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@ -1227,25 +1229,33 @@ class Spoiler(object):
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outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
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for team in range(self.world.teams):
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outfile.write('%s%s\n' % (
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f"Hash - {self.world.player_names[player][team]} (Team {team + 1}): " if self.world.teams > 1 else 'Hash: ',
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self.hashes[player, team]))
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f"Hash - {self.world.player_names[player][team]} (Team {team + 1}): " if self.world.teams > 1 else 'Hash: ',
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self.hashes[player, team]))
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outfile.write('Logic: %s\n' % self.metadata['logic'][player])
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if self.world.players > 1:
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outfile.write('Progression Balanced: %s\n' % ('Yes' if self.metadata['progression_balancing'][player] else 'No'))
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outfile.write('Progression Balanced: %s\n' % (
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'Yes' if self.metadata['progression_balancing'][player] else 'No'))
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outfile.write('Mode: %s\n' % self.metadata['mode'][player])
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outfile.write('Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
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outfile.write(
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'Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
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outfile.write('Swords: %s\n' % self.metadata['weapons'][player])
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outfile.write('Goal: %s\n' % self.metadata['goal'][player])
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if "triforce" in self.metadata["goal"][player]: # triforce hunt
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outfile.write(
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"Pieces required for Triforce: %s\n" % self.metadata["triforce_pieces_required"][player])
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outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
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outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'][player])
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outfile.write('Item Progression: %s\n' % self.metadata['progressive'][player])
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outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
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outfile.write('Crystals required for GT: %s\n' % self.metadata['gt_crystals'][player])
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outfile.write('Crystals required for Ganon: %s\n' % self.metadata['ganon_crystals'][player])
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outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
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outfile.write('Pyramid hole pre-opened: %s\n' % (
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'Yes' if self.metadata['open_pyramid'][player] else 'No'))
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outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
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outfile.write('Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
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outfile.write('Compass shuffle: %s\n' % ('Yes' if self.metadata['compassshuffle'][player] else 'No'))
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outfile.write(
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'Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
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outfile.write('Compass shuffle: %s\n' % (
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'Yes' if self.metadata['compassshuffle'][player] else 'No'))
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outfile.write('Small Key shuffle: %s\n' % ('Yes' if self.metadata['keyshuffle'][player] else 'No'))
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outfile.write('Big Key shuffle: %s\n' % ('Yes' if self.metadata['bigkeyshuffle'][player] else 'No'))
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outfile.write('Boss shuffle: %s\n' % self.metadata['boss_shuffle'][player])
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@ -81,15 +81,20 @@ def parse_arguments(argv, no_defaults=False):
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Local Triforce Hunt: Places 30 Triforce Pieces in your world, collect
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20 of them to beat the game.
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''')
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parser.add_argument('--difficulty', default=defval('normal'), const='normal', nargs='?', choices=['normal', 'hard', 'expert'],
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parser.add_argument('--triforce_pieces_required', default=defval(20),
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type=lambda value: min(max(int(value), 1), 30),
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help='''Set Triforce Pieces required to win a Triforce Hunt''')
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parser.add_argument('--difficulty', default=defval('normal'), const='normal', nargs='?',
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choices=['normal', 'hard', 'expert'],
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help='''\
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Select game difficulty. Affects available itempool. (default: %(default)s)
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Normal: Normal difficulty.
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Hard: A harder setting with less equipment and reduced health.
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Expert: A harder yet setting with minimum equipment and health.
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''')
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parser.add_argument('--item_functionality', default=defval('normal'), const='normal', nargs='?', choices=['normal', 'hard', 'expert'],
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help='''\
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parser.add_argument('--item_functionality', default=defval('normal'), const='normal', nargs='?',
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choices=['normal', 'hard', 'expert'],
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help='''\
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Select limits on item functionality to increase difficulty. (default: %(default)s)
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Normal: Normal functionality.
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Hard: Reduced functionality.
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@ -328,7 +333,7 @@ def parse_arguments(argv, no_defaults=False):
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'local_items', 'retro', 'accessibility', 'hints', 'beemizer',
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'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots',
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
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'heartbeep', "skip_progression_balancing",
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'heartbeep', "skip_progression_balancing", "triforce_pieces_required",
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'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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@ -33,7 +33,7 @@ Difficulty = namedtuple('Difficulty',
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['baseitems', 'bottles', 'bottle_count', 'same_bottle', 'progressiveshield',
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'basicshield', 'progressivearmor', 'basicarmor', 'swordless',
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'progressivesword', 'basicsword', 'basicbow', 'timedohko', 'timedother',
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'triforcehunt', 'triforce_pieces_required', 'retro',
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'triforcehunt', 'retro',
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'extras', 'progressive_sword_limit', 'progressive_shield_limit',
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'progressive_armor_limit', 'progressive_bottle_limit',
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'progressive_bow_limit', 'heart_piece_limit', 'boss_heart_container_limit'])
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@ -57,7 +57,6 @@ difficulties = {
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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triforcehunt = ['Triforce Piece'] * 30,
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triforce_pieces_required = 20,
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retro = ['Small Key (Universal)'] * 17 + ['Rupees (20)'] * 10,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 4,
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@ -84,7 +83,6 @@ difficulties = {
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timedohko = ['Green Clock'] * 25,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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triforcehunt = ['Triforce Piece'] * 30,
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triforce_pieces_required = 20,
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retro = ['Small Key (Universal)'] * 12 + ['Rupees (5)'] * 15,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 3,
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@ -111,7 +109,6 @@ difficulties = {
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timedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5,
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timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10,
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triforcehunt = ['Triforce Piece'] * 30,
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triforce_pieces_required = 20,
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retro = ['Small Key (Universal)'] * 12 + ['Rupees (5)'] * 15,
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extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra],
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progressive_sword_limit = 2,
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@ -146,7 +143,7 @@ def generate_itempool(world, player):
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loc = Location(player, "Murahdahla", parent=region)
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loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star',
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player) > \
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player) >= \
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state.world.treasure_hunt_count[player]
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region.locations.append(loc)
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world.dynamic_locations.append(loc)
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@ -507,7 +504,7 @@ def get_pool_core(world, player: int):
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if goal in {'triforcehunt', 'localtriforcehunt'}:
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pool.extend(diff.triforcehunt)
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extraitems -= len(diff.triforcehunt)
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treasure_hunt_count = diff.triforce_pieces_required
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treasure_hunt_count = world.triforce_pieces_required[player]
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treasure_hunt_icon = 'Triforce Piece'
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for extra in diff.extras:
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1
Main.py
1
Main.py
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@ -58,6 +58,7 @@ def main(args, seed=None):
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world.progressive = args.progressive.copy()
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world.dungeon_counters = args.dungeon_counters.copy()
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world.glitch_boots = args.glitch_boots.copy()
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world.triforce_pieces_required = args.triforce_pieces_required.copy()
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world.progression_balancing = {player: not balance for player, balance in args.skip_progression_balancing.items()}
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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@ -50,7 +50,7 @@ class Context():
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self.ui_node = WebUI.WebUiClient()
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self.custom_address = None
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self.webui_socket_port = port
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self.webui_socket_port: typing.Optional[int] = port
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self.exit_event = asyncio.Event()
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self.watcher_event = asyncio.Event()
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@ -1007,7 +1007,10 @@ class ClientCommandProcessor(CommandProcessor):
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self.ctx.ui_node.log_info(f"Setting slow mode to {self.ctx.slow_mode}")
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def _cmd_web(self):
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webbrowser.open(f'http://localhost:5050?port={self.ctx.webui_socket_port}')
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if self.ctx.webui_socket_port:
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webbrowser.open(f'http://localhost:5050?port={self.ctx.webui_socket_port}')
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else:
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self.output("Web UI was never started.")
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def default(self, raw: str):
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asyncio.create_task(self.ctx.send_msgs([['Say', raw]]))
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@ -1263,7 +1266,7 @@ async def main():
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parser.add_argument('--disable_web_ui', default=False, action='store_true', help="Turn off emitting a webserver for the webbrowser based user interface.")
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args = parser.parse_args()
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logging.basicConfig(format='%(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO))
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port = None
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if not args.disable_web_ui:
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# Find an available port on the host system to use for hosting the websocket server
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while True:
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@ -294,6 +294,10 @@ def roll_settings(weights):
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ret.crystals_ganon = get_choice('ganon_open', weights)
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ret.triforce_pieces_required = get_choice('triforce_pieces_required',
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weights) if "triforce_pieces_required" in weights else 20
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ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), 30)
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ret.mode = get_choice('world_state', weights)
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if ret.mode == 'retro':
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ret.mode = 'open'
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1
Rom.py
1
Rom.py
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@ -634,7 +634,6 @@ def patch_rom(world, rom, player, team, enemized):
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rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
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GREEN_TWENTY_RUPEES = 0x47
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TRIFORCE_PIECE = ItemFactory('Triforce Piece', player).code
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GREEN_CLOCK = ItemFactory('Green Clock', player).code
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rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on
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@ -75,6 +75,15 @@ goals:
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pedestal: 0 # Pull the Triforce from the Master Sword pedestal
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triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
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local_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
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triforce_pieces_required: # set to how many out of 30 triforce pieces you need to win the game in a triforce hunt. 20 is the default. Max is 30, Min is 1.
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# format "pieces: chance"
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15: 0
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20: 1
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21: 0
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22: 0
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23: 0
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24: 0
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25: 0
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tower_open: # Crystals required to open GT
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'0': 8
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'1': 7
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@ -73,9 +73,9 @@ begin
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if (RegQueryStringValue(HKEY_LOCAL_MACHINE,
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'SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64', 'Version', strVersion)) then
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begin
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// Is the installed version at least 14.24 ?
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// Is the installed version at least the packaged one ?
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Log('VC Redist x64 Version : found ' + strVersion);
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Result := (CompareStr(strVersion, 'v14.24.28127.4') < 0);
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Result := (CompareStr(strVersion, 'v14.26.28720') < 0);
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end
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else
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begin
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