Merge branch 'master' into msu_v32
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				|  | @ -114,6 +114,7 @@ class World(object): | |||
|             set_player_attr('glitch_boots', True) | ||||
|             set_player_attr('progression_balancing', True) | ||||
|             set_player_attr('local_items', set()) | ||||
|             set_player_attr('triforce_pieces_required', 20) | ||||
| 
 | ||||
|     def get_name_string_for_object(self, obj) -> str: | ||||
|         return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})' | ||||
|  | @ -1193,7 +1194,8 @@ class Spoiler(object): | |||
|                          'shufflepots': self.world.shufflepots, | ||||
|                          'players': self.world.players, | ||||
|                          'teams': self.world.teams, | ||||
|                          'progression_balancing' : self.world.progression_balancing | ||||
|                          'progression_balancing': self.world.progression_balancing, | ||||
|                          'triforce_pieces_required': self.world.triforce_pieces_required, | ||||
|                          } | ||||
| 
 | ||||
|     def to_json(self): | ||||
|  | @ -1231,21 +1233,29 @@ class Spoiler(object): | |||
|                         self.hashes[player, team])) | ||||
|                 outfile.write('Logic:                           %s\n' % self.metadata['logic'][player]) | ||||
|                 if self.world.players > 1: | ||||
|                     outfile.write('Progression Balanced:            %s\n' % ('Yes' if self.metadata['progression_balancing'][player] else 'No')) | ||||
|                     outfile.write('Progression Balanced:            %s\n' % ( | ||||
|                         'Yes' if self.metadata['progression_balancing'][player] else 'No')) | ||||
|                 outfile.write('Mode:                            %s\n' % self.metadata['mode'][player]) | ||||
|                 outfile.write('Retro:                           %s\n' % ('Yes' if self.metadata['retro'][player] else 'No')) | ||||
|                 outfile.write( | ||||
|                     'Retro:                           %s\n' % ('Yes' if self.metadata['retro'][player] else 'No')) | ||||
|                 outfile.write('Swords:                          %s\n' % self.metadata['weapons'][player]) | ||||
|                 outfile.write('Goal:                            %s\n' % self.metadata['goal'][player]) | ||||
|                 if "triforce" in self.metadata["goal"][player]:  # triforce hunt | ||||
|                     outfile.write( | ||||
|                         "Pieces required for Triforce:    %s\n" % self.metadata["triforce_pieces_required"][player]) | ||||
|                 outfile.write('Difficulty:                      %s\n' % self.metadata['item_pool'][player]) | ||||
|                 outfile.write('Item Functionality:              %s\n' % self.metadata['item_functionality'][player]) | ||||
|                 outfile.write('Item Progression:                %s\n' % self.metadata['progressive'][player]) | ||||
|                 outfile.write('Entrance Shuffle:                %s\n' % self.metadata['shuffle'][player]) | ||||
|                 outfile.write('Crystals required for GT:        %s\n' % self.metadata['gt_crystals'][player]) | ||||
|                 outfile.write('Crystals required for Ganon:     %s\n' % self.metadata['ganon_crystals'][player]) | ||||
|                 outfile.write('Pyramid hole pre-opened:         %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No')) | ||||
|                 outfile.write('Pyramid hole pre-opened:         %s\n' % ( | ||||
|                     'Yes' if self.metadata['open_pyramid'][player] else 'No')) | ||||
|                 outfile.write('Accessibility:                   %s\n' % self.metadata['accessibility'][player]) | ||||
|                 outfile.write('Map shuffle:                     %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No')) | ||||
|                 outfile.write('Compass shuffle:                 %s\n' % ('Yes' if self.metadata['compassshuffle'][player] else 'No')) | ||||
|                 outfile.write( | ||||
|                     'Map shuffle:                     %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No')) | ||||
|                 outfile.write('Compass shuffle:                 %s\n' % ( | ||||
|                     'Yes' if self.metadata['compassshuffle'][player] else 'No')) | ||||
|                 outfile.write('Small Key shuffle:               %s\n' % ('Yes' if self.metadata['keyshuffle'][player] else 'No')) | ||||
|                 outfile.write('Big Key shuffle:                 %s\n' % ('Yes' if self.metadata['bigkeyshuffle'][player] else 'No')) | ||||
|                 outfile.write('Boss shuffle:                    %s\n' % self.metadata['boss_shuffle'][player]) | ||||
|  |  | |||
|  | @ -81,14 +81,19 @@ def parse_arguments(argv, no_defaults=False): | |||
|                              Local Triforce Hunt: Places 30 Triforce Pieces in your world, collect | ||||
|                                             20 of them to beat the game.        | ||||
|                              ''') | ||||
|     parser.add_argument('--difficulty', default=defval('normal'), const='normal', nargs='?', choices=['normal', 'hard', 'expert'], | ||||
|     parser.add_argument('--triforce_pieces_required', default=defval(20), | ||||
|                         type=lambda value: min(max(int(value), 1), 30), | ||||
|                         help='''Set Triforce Pieces required to win a Triforce Hunt''') | ||||
|     parser.add_argument('--difficulty', default=defval('normal'), const='normal', nargs='?', | ||||
|                         choices=['normal', 'hard', 'expert'], | ||||
|                         help='''\ | ||||
|                              Select game difficulty. Affects available itempool. (default: %(default)s) | ||||
|                              Normal:          Normal difficulty. | ||||
|                              Hard:            A harder setting with less equipment and reduced health. | ||||
|                              Expert:          A harder yet setting with minimum equipment and health. | ||||
|                              ''') | ||||
|     parser.add_argument('--item_functionality', default=defval('normal'), const='normal', nargs='?', choices=['normal', 'hard', 'expert'], | ||||
|     parser.add_argument('--item_functionality', default=defval('normal'), const='normal', nargs='?', | ||||
|                         choices=['normal', 'hard', 'expert'], | ||||
|                         help='''\ | ||||
|                              Select limits on item functionality to increase difficulty. (default: %(default)s) | ||||
|                              Normal:          Normal functionality. | ||||
|  | @ -328,7 +333,7 @@ def parse_arguments(argv, no_defaults=False): | |||
|                          'local_items', 'retro', 'accessibility', 'hints', 'beemizer', | ||||
|                          'shufflebosses', 'shuffleenemies', 'enemy_health', 'enemy_damage', 'shufflepots', | ||||
|                          'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor', | ||||
|                          'heartbeep', "skip_progression_balancing", | ||||
|                          'heartbeep', "skip_progression_balancing", "triforce_pieces_required", | ||||
|                          'remote_items', 'progressive', 'dungeon_counters', 'glitch_boots']: | ||||
|                 value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name) | ||||
|                 if player == 1: | ||||
|  |  | |||
|  | @ -33,7 +33,7 @@ Difficulty = namedtuple('Difficulty', | |||
|                         ['baseitems', 'bottles', 'bottle_count', 'same_bottle', 'progressiveshield', | ||||
|                          'basicshield', 'progressivearmor', 'basicarmor', 'swordless', | ||||
|                          'progressivesword', 'basicsword', 'basicbow', 'timedohko', 'timedother', | ||||
|                          'triforcehunt', 'triforce_pieces_required', 'retro', | ||||
|                          'triforcehunt', 'retro', | ||||
|                          'extras', 'progressive_sword_limit', 'progressive_shield_limit', | ||||
|                          'progressive_armor_limit', 'progressive_bottle_limit', | ||||
|                          'progressive_bow_limit', 'heart_piece_limit', 'boss_heart_container_limit']) | ||||
|  | @ -57,7 +57,6 @@ difficulties = { | |||
|         timedohko = ['Green Clock'] * 25, | ||||
|         timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10, | ||||
|         triforcehunt = ['Triforce Piece'] * 30, | ||||
|         triforce_pieces_required = 20, | ||||
|         retro = ['Small Key (Universal)'] * 17 + ['Rupees (20)'] * 10, | ||||
|         extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra], | ||||
|         progressive_sword_limit = 4, | ||||
|  | @ -84,7 +83,6 @@ difficulties = { | |||
|         timedohko = ['Green Clock'] * 25, | ||||
|         timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10, | ||||
|         triforcehunt = ['Triforce Piece'] * 30, | ||||
|         triforce_pieces_required = 20, | ||||
|         retro = ['Small Key (Universal)'] * 12 + ['Rupees (5)'] * 15, | ||||
|         extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra], | ||||
|         progressive_sword_limit = 3, | ||||
|  | @ -111,7 +109,6 @@ difficulties = { | |||
|         timedohko = ['Green Clock'] * 20 + ['Red Clock'] * 5, | ||||
|         timedother = ['Green Clock'] * 20 + ['Blue Clock'] * 10 + ['Red Clock'] * 10, | ||||
|         triforcehunt = ['Triforce Piece'] * 30, | ||||
|         triforce_pieces_required = 20, | ||||
|         retro = ['Small Key (Universal)'] * 12 + ['Rupees (5)'] * 15, | ||||
|         extras = [normalfirst15extra, normalsecond15extra, normalthird10extra, normalfourth5extra, normalfinal25extra], | ||||
|         progressive_sword_limit = 2, | ||||
|  | @ -146,7 +143,7 @@ def generate_itempool(world, player): | |||
| 
 | ||||
|         loc = Location(player, "Murahdahla", parent=region) | ||||
|         loc.access_rule = lambda state: state.item_count('Triforce Piece', player) + state.item_count('Power Star', | ||||
|                                                                                                       player) > \ | ||||
|                                                                                                       player) >= \ | ||||
|                                         state.world.treasure_hunt_count[player] | ||||
|         region.locations.append(loc) | ||||
|         world.dynamic_locations.append(loc) | ||||
|  | @ -507,7 +504,7 @@ def get_pool_core(world, player: int): | |||
|     if goal in {'triforcehunt', 'localtriforcehunt'}: | ||||
|         pool.extend(diff.triforcehunt) | ||||
|         extraitems -= len(diff.triforcehunt) | ||||
|         treasure_hunt_count = diff.triforce_pieces_required | ||||
|         treasure_hunt_count = world.triforce_pieces_required[player] | ||||
|         treasure_hunt_icon = 'Triforce Piece' | ||||
| 
 | ||||
|     for extra in diff.extras: | ||||
|  |  | |||
							
								
								
									
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								Main.py
								
								
								
								
							
							
						
						
									
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								Main.py
								
								
								
								
							|  | @ -58,6 +58,7 @@ def main(args, seed=None): | |||
|     world.progressive = args.progressive.copy() | ||||
|     world.dungeon_counters = args.dungeon_counters.copy() | ||||
|     world.glitch_boots = args.glitch_boots.copy() | ||||
|     world.triforce_pieces_required = args.triforce_pieces_required.copy() | ||||
|     world.progression_balancing = {player: not balance for player, balance in args.skip_progression_balancing.items()} | ||||
| 
 | ||||
|     world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)} | ||||
|  |  | |||
|  | @ -50,7 +50,7 @@ class Context(): | |||
| 
 | ||||
|         self.ui_node = WebUI.WebUiClient() | ||||
|         self.custom_address = None | ||||
|         self.webui_socket_port = port | ||||
|         self.webui_socket_port: typing.Optional[int] = port | ||||
| 
 | ||||
|         self.exit_event = asyncio.Event() | ||||
|         self.watcher_event = asyncio.Event() | ||||
|  | @ -1007,7 +1007,10 @@ class ClientCommandProcessor(CommandProcessor): | |||
|         self.ctx.ui_node.log_info(f"Setting slow mode to {self.ctx.slow_mode}") | ||||
| 
 | ||||
|     def _cmd_web(self): | ||||
|         if self.ctx.webui_socket_port: | ||||
|             webbrowser.open(f'http://localhost:5050?port={self.ctx.webui_socket_port}') | ||||
|         else: | ||||
|             self.output("Web UI was never started.") | ||||
| 
 | ||||
|     def default(self, raw: str): | ||||
|         asyncio.create_task(self.ctx.send_msgs([['Say', raw]])) | ||||
|  | @ -1263,7 +1266,7 @@ async def main(): | |||
|     parser.add_argument('--disable_web_ui', default=False, action='store_true', help="Turn off emitting a webserver for the webbrowser based user interface.") | ||||
|     args = parser.parse_args() | ||||
|     logging.basicConfig(format='%(message)s', level=getattr(logging, args.loglevel.upper(), logging.INFO)) | ||||
| 
 | ||||
|     port = None | ||||
|     if not args.disable_web_ui: | ||||
|         # Find an available port on the host system to use for hosting the websocket server | ||||
|         while True: | ||||
|  |  | |||
|  | @ -294,6 +294,10 @@ def roll_settings(weights): | |||
| 
 | ||||
|     ret.crystals_ganon = get_choice('ganon_open', weights) | ||||
| 
 | ||||
|     ret.triforce_pieces_required = get_choice('triforce_pieces_required', | ||||
|                                               weights) if "triforce_pieces_required" in weights else 20 | ||||
|     ret.triforce_pieces_required = min(max(1, int(ret.triforce_pieces_required)), 30) | ||||
| 
 | ||||
|     ret.mode = get_choice('world_state', weights) | ||||
|     if ret.mode == 'retro': | ||||
|         ret.mode = 'open' | ||||
|  |  | |||
							
								
								
									
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								Rom.py
								
								
								
								
							
							
						
						
									
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								Rom.py
								
								
								
								
							|  | @ -634,7 +634,6 @@ def patch_rom(world, rom, player, team, enemized): | |||
|     rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00) | ||||
| 
 | ||||
|     GREEN_TWENTY_RUPEES = 0x47 | ||||
|     TRIFORCE_PIECE = ItemFactory('Triforce Piece', player).code | ||||
|     GREEN_CLOCK = ItemFactory('Green Clock', player).code | ||||
| 
 | ||||
|     rom.write_byte(0x18004F, 0x01) # Byrna Invulnerability: on | ||||
|  |  | |||
|  | @ -75,6 +75,15 @@ goals: | |||
|   pedestal: 0 # Pull the Triforce from the Master Sword pedestal | ||||
|   triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle | ||||
|   local_triforce_hunt: 0 # Collect 20 of 30 Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle | ||||
| triforce_pieces_required: # set to how many out of 30 triforce pieces you need to win the game in a triforce hunt. 20 is the default. Max is 30, Min is 1. | ||||
|   # format "pieces: chance" | ||||
|   15: 0 | ||||
|   20: 1 | ||||
|   21: 0 | ||||
|   22: 0 | ||||
|   23: 0 | ||||
|   24: 0 | ||||
|   25: 0 | ||||
| tower_open: # Crystals required to open GT | ||||
|   '0': 8 | ||||
|   '1': 7 | ||||
|  |  | |||
|  | @ -73,9 +73,9 @@ begin | |||
|   if (RegQueryStringValue(HKEY_LOCAL_MACHINE, | ||||
|     'SOFTWARE\Microsoft\VisualStudio\14.0\VC\Runtimes\x64', 'Version', strVersion)) then | ||||
|   begin | ||||
|     // Is the installed version at least 14.24 ?  | ||||
|     // Is the installed version at least the packaged one ? | ||||
|     Log('VC Redist x64 Version : found ' + strVersion); | ||||
|     Result := (CompareStr(strVersion, 'v14.24.28127.4') < 0); | ||||
|     Result := (CompareStr(strVersion, 'v14.26.28720') < 0); | ||||
|   end | ||||
|   else | ||||
|   begin | ||||
|  |  | |||
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