From 96ffe95404b9bcc3b49f21d41930c05055805d34 Mon Sep 17 00:00:00 2001 From: CaitSith2 Date: Sat, 9 Oct 2021 21:03:03 -0700 Subject: [PATCH] hopefully fix lint error --- worlds/factorio/__init__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/factorio/__init__.py b/worlds/factorio/__init__.py index e9c779a7..fa446759 100644 --- a/worlds/factorio/__init__.py +++ b/worlds/factorio/__init__.py @@ -9,7 +9,7 @@ from .Technologies import base_tech_table, recipe_sources, base_technology_table get_science_pack_pools, Recipe, recipes, technology_table, tech_table, factorio_base_id, useless_technologies from .Shapes import get_shapes from .Mod import generate_mod -from .Options import factorio_options, Silo +from .Options import factorio_options, Silo, TechTreeInformation import logging @@ -66,7 +66,7 @@ class Factorio(World): if map_basic_settings.get("seed", None) is None: # allow seed 0 map_basic_settings["seed"] = self.world.slot_seeds[player].randint(0, 2 ** 32 - 1) # 32 bit uint - self.sending_visible = self.world.tech_tree_information[player] == Options.TechTreeInformation.option_full + self.sending_visible = self.world.tech_tree_information[player] == TechTreeInformation.option_full generate_output = generate_mod