beautify if tree
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								Dungeons.py
								
								
								
								
							
							
						
						
									
										14
									
								
								Dungeons.py
								
								
								
								
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			@ -52,11 +52,10 @@ def fill_dungeons(world):
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            world.push_item(pinball_room, ItemFactory('Small Key (Skull Woods)', player), False)
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            pinball_room.event = True
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            pinball_room.locked = True
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        elif world.retro[player]:
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            world.itempool += [ItemFactory('Small Key (Universal)', player)]
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        else:
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            if not world.retro[player]:
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                world.itempool += [ItemFactory('Small Key (Skull Woods)', player)]
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            else:
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                world.itempool += [ItemFactory('Small Key (Universal)', player)]
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            world.itempool += [ItemFactory('Small Key (Skull Woods)', player)]
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    dungeons = [(list(dungeon.regions), dungeon.big_key, list(dungeon.small_keys), list(dungeon.dungeon_items)) for dungeon in world.dungeons]
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			@ -135,11 +134,10 @@ def fill_dungeons_restrictive(world, shuffled_locations):
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            pinball_room.event = True
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            pinball_room.locked = True
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            shuffled_locations.remove(pinball_room)
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        elif world.retro[player]:
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            world.itempool += [ItemFactory('Small Key (Universal)', player)]
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        else:
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            if not world.retro[player]:
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                world.itempool += [ItemFactory('Small Key (Skull Woods)', player)]
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            else:
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                world.itempool += [ItemFactory('Small Key (Universal)', player)]
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            world.itempool += [ItemFactory('Small Key (Skull Woods)', player)]
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    # with shuffled dungeon items they are distributed as part of the normal item pool
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    for item in world.get_items():
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