From 97be5f1dde63e4fbec51f8973a184a7c66dd6a37 Mon Sep 17 00:00:00 2001 From: Rensen3 <127029481+Rensen3@users.noreply.github.com> Date: Tue, 17 Sep 2024 15:13:19 +0200 Subject: [PATCH] YGO06: slotdata fix (#3953) * YGO06: fix slot data for universal tracker * YGO06: put Extremely Low Deck Bonus after Low Deck Bonus --- worlds/yugioh06/__init__.py | 2 +- worlds/yugioh06/rules.py | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/worlds/yugioh06/__init__.py b/worlds/yugioh06/__init__.py index 1cf44f09..a39b52cd 100644 --- a/worlds/yugioh06/__init__.py +++ b/worlds/yugioh06/__init__.py @@ -430,7 +430,7 @@ class Yugioh06World(World): "final_campaign_boss_campaign_opponents": self.options.final_campaign_boss_campaign_opponents.value, "fourth_tier_5_campaign_boss_campaign_opponents": - self.options.fourth_tier_5_campaign_boss_unlock_condition.value, + self.options.fourth_tier_5_campaign_boss_campaign_opponents.value, "third_tier_5_campaign_boss_campaign_opponents": self.options.third_tier_5_campaign_boss_campaign_opponents.value, "number_of_challenges": self.options.number_of_challenges.value, diff --git a/worlds/yugioh06/rules.py b/worlds/yugioh06/rules.py index a804c7e7..0b46e0b5 100644 --- a/worlds/yugioh06/rules.py +++ b/worlds/yugioh06/rules.py @@ -39,10 +39,10 @@ def set_rules(world): "No Trap Cards Bonus": lambda state: yugioh06_difficulty(state, player, 2), "No Damage Bonus": lambda state: state.has_group("Campaign Boss Beaten", player, 3), "Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and - yugioh06_difficulty(state, player, 3), + yugioh06_difficulty(state, player, 2), "Extremely Low Deck Bonus": lambda state: state.has_any(["Reasoning", "Monster Gate", "Magical Merchant"], player) and - yugioh06_difficulty(state, player, 2), + yugioh06_difficulty(state, player, 3), "Opponent's Turn Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2), "Exactly 0 LP Bonus": lambda state: yugioh06_difficulty(state, player, 2), "Reversal Finish Bonus": lambda state: yugioh06_difficulty(state, player, 2),