AHIT: Fix massive lag spikes in extremely large multiworlds, add extra security to prevent loading the wrong save file for a seed (#3718)
* duh * Fuck it * Major fixes * a * b * Even more fixes * New option - NoFreeRoamFinale * a * Hat Logic Fix * Just to be safe * multiworld.random to world.random * KeyError fix * Update .gitignore * Update __init__.py * Zoinks Scoob * ffs * Ruh Roh Raggy, more r-r-r-random bugs! * 0.9b - cleanup + expanded logic difficulty * Update Rules.py * Update Regions.py * AttributeError fix * 0.10b - New Options * 1.0 Preparations * Docs * Docs 2 * Fixes * Update __init__.py * Fixes * variable capture my beloathed * Fixes * a * 10 Seconds logic fix * 1.1 * 1.2 * a * New client * More client changes * 1.3 * Final touch-ups for 1.3 * 1.3.1 * 1.3.3 * Zero Jumps gen error fix * more fixes * Formatting improvements * typo * Update __init__.py * Revert "Update __init__.py" This reverts commit e178a7c0a6904ace803241cab3021d7b97177e90. * init * Update to new options API * Missed some * Snatcher Coins fix * Missed some more * some slight touch ups * rewind * a * fix things * Revert "Merge branch 'main' of https://github.com/CookieCat45/Archipelago-ahit" This reverts commit a2360fe197e77a723bb70006c5eb5725c7ed3826, reversing changes made to b8948bc4958855c6e342e18bdb8dc81cfcf09455. * Update .gitignore * 1.3.6 * Final touch-ups * Fix client and leftover old options api * Delete setup-ahitclient.py * Update .gitignore * old python version fix * proper warnings for invalid act plandos * Update worlds/ahit/docs/en_A Hat in Time.md Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com> * Update worlds/ahit/docs/setup_en.md Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com> * 120 char per line * "settings" to "options" * Update DeathWishRules.py * Update worlds/ahit/docs/en_A Hat in Time.md Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> * No more loading the data package * cleanup + act plando fixes * almost forgot * Update Rules.py * a * Update worlds/ahit/Options.py Co-authored-by: Ixrec <ericrhitchcock@gmail.com> * Options stuff * oop * no unnecessary type hints * warn about depot download length in setup guide * Update worlds/ahit/Options.py Co-authored-by: Ixrec <ericrhitchcock@gmail.com> * typo Co-authored-by: Ixrec <ericrhitchcock@gmail.com> * Update worlds/ahit/Rules.py Co-authored-by: Ixrec <ericrhitchcock@gmail.com> * review stuff * More stuff from review * comment * 1.5 Update * link fix? * link fix 2 * Update setup_en.md * Update setup_en.md * Update setup_en.md * Evil * Good fucking lord * Review stuff again + Logic fixes * More review stuff * Even more review stuff - we're almost done * DW review stuff * Finish up review stuff * remove leftover stuff * a * assert item * add A Hat in Time to readme/codeowners files * Fix range options not being corrected properly * 120 chars per line in docs * Update worlds/ahit/Regions.py Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Update worlds/ahit/DeathWishLocations.py Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Remove some unnecessary option.class.value * Remove data_version and more option.class.value * Update worlds/ahit/Items.py Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * Remove the rest of option.class.value * Update worlds/ahit/DeathWishLocations.py Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * review stuff * Replace connect_regions with Region.connect * review stuff * Remove unnecessary Optional from LocData * Remove HatType.NONE * Update worlds/ahit/test/TestActs.py Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> * fix so default tests actually don't run * Improve performance for death wish rules * rename test file * change test imports * 1000 is probably unnecessary * a * change state.count to state.has * stuff * starting inventory hats fix * shouldn't have done this lol * make ship shape task goal equal to number of tasksanity checks if set to 0 * a * change act shuffle starting acts + logic updates * dumb * option groups + lambda capture cringe + typo * a * b * missing option in groups * c * Fix Your Contract Has Expired being placed on first level when it shouldn't * yche fix * formatting * major logic bug fix for death wish * Update Regions.py * Add missing indirect connections * Fix generation error from chapter 2 start with act shuffle off * a * Revert "a" This reverts commit df58bbcd998585760cc6ac9ea54b6fdf142b4fd1. * Revert "Fix generation error from chapter 2 start with act shuffle off" This reverts commit 0f4d441824af34bf7a7cff19f5f14161752d8661. * fix async lag * Update Client.py * shop item names need this now * fix indentation --------- Co-authored-by: Danaël V. <104455676+ReverM@users.noreply.github.com> Co-authored-by: Nicholas Saylor <79181893+nicholassaylor@users.noreply.github.com> Co-authored-by: Ixrec <ericrhitchcock@gmail.com> Co-authored-by: Aaron Wagener <mmmcheese158@gmail.com> Co-authored-by: Fabian Dill <Berserker66@users.noreply.github.com>
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parent
2b88be5791
commit
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@ -4,7 +4,7 @@ import websockets
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import functools
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from copy import deepcopy
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from typing import List, Any, Iterable
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from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem
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from NetUtils import decode, encode, JSONtoTextParser, JSONMessagePart, NetworkItem, NetworkPlayer
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from MultiServer import Endpoint
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from CommonClient import CommonContext, gui_enabled, ClientCommandProcessor, logger, get_base_parser
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@ -101,12 +101,35 @@ class AHITContext(CommonContext):
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def on_package(self, cmd: str, args: dict):
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if cmd == "Connected":
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self.connected_msg = encode([args])
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json = args
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# This data is not needed and causes the game to freeze for long periods of time in large asyncs.
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if "slot_info" in json.keys():
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json["slot_info"] = {}
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if "players" in json.keys():
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me: NetworkPlayer
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for n in json["players"]:
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if n.slot == json["slot"] and n.team == json["team"]:
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me = n
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break
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# Only put our player info in there as we actually need it
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json["players"] = [me]
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if DEBUG:
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print(json)
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self.connected_msg = encode([json])
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if self.awaiting_info:
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self.server_msgs.append(self.room_info)
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self.update_items()
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self.awaiting_info = False
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elif cmd == "RoomUpdate":
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# Same story as above
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json = args
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if "players" in json.keys():
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json["players"] = []
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self.server_msgs.append(encode(json))
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elif cmd == "ReceivedItems":
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if args["index"] == 0:
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self.full_inventory.clear()
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@ -166,6 +189,17 @@ async def proxy(websocket, path: str = "/", ctx: AHITContext = None):
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await ctx.disconnect_proxy()
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break
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if ctx.auth:
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name = msg.get("name", "")
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if name != "" and name != ctx.auth:
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logger.info("Aborting proxy connection: player name mismatch from save file")
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logger.info(f"Expected: {ctx.auth}, got: {name}")
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text = encode([{"cmd": "PrintJSON",
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"data": [{"text": "Connection aborted - player name mismatch"}]}])
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await ctx.send_msgs_proxy(text)
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await ctx.disconnect_proxy()
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break
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if ctx.connected_msg and ctx.is_connected():
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await ctx.send_msgs_proxy(ctx.connected_msg)
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ctx.update_items()
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@ -253,7 +253,8 @@ class HatInTimeWorld(World):
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else:
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item_name = loc.item.name
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shop_item_names.setdefault(str(loc.address), item_name)
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shop_item_names.setdefault(str(loc.address),
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f"{item_name} ({self.multiworld.get_player_name(loc.item.player)})")
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slot_data["ShopItemNames"] = shop_item_names
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