HK: allow webgen
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@ -18,7 +18,7 @@ class Disabled(Toggle):
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locations = {"option_" + start: i for i, start in enumerate(starts)}
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# This way the dynamic start names are picked up by the MetaClass Choice belongs to
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StartLocation = type("StartLocation", (Choice,), {"auto_display_name": False, **locations})
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StartLocation = type("StartLocation", (Choice,), {"__module__": __name__, "auto_display_name": False, **locations})
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del (locations)
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default_on = {
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@ -43,7 +43,7 @@ disabled = {
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hollow_knight_randomize_options: typing.Dict[str, type(Option)] = {}
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for option_name, option_data in pool_options.items():
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extra_data = {"items": option_data[0], "locations": option_data[1]}
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extra_data = {"__module__": __name__, "items": option_data[0], "locations": option_data[1]}
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if option_name in disabled:
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extra_data["__doc__"] = "Disabled Option. Not implemented."
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option = type(option_name, (Disabled,), extra_data)
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@ -51,7 +51,8 @@ for option_name, option_data in pool_options.items():
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option = type(option_name, (DefaultOnToggle,), extra_data)
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else:
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option = type(option_name, (Toggle,), extra_data)
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hollow_knight_randomize_options[option_name] = option
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globals()[option.__name__] = option
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hollow_knight_randomize_options[option.__name__] = option
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hollow_knight_logic_options: typing.Dict[str, type(Option)] = {
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@ -77,6 +77,11 @@ white_palace_locations = {
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class HKWorld(World):
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"""Beneath the fading town of Dirtmouth sleeps a vast, ancient kingdom. Many are drawn beneath the surface,
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searching for riches, or glory, or answers to old secrets.
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As the enigmatic Knight, you’ll traverse the depths, unravel its mysteries and conquer its evils.
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""" # from https://www.hollowknight.com
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game: str = "Hollow Knight"
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options = hollow_knight_options
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@ -84,7 +89,6 @@ class HKWorld(World):
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location_name_to_id = {location_name: location_id for location_id, location_name in
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enumerate(locations, start=0x1000000)}
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hidden = True
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ranges: typing.Dict[str, typing.Tuple[int, int]]
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shops = {"Egg_Shop": "egg", "Grubfather": "grub", "Seer": "essence", "Salubra_(Requires_Charms)": "charm"}
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charm_costs: typing.List[int]
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