FactorioClient:
fix reconnect add auto-world-gen todo: move remaining script output bridge to rcon
This commit is contained in:
parent
0a64caf4c5
commit
97f45f5d96
|
@ -5,7 +5,8 @@ import json
|
|||
import string
|
||||
import copy
|
||||
import sys
|
||||
from concurrent.futures import ThreadPoolExecutor
|
||||
import subprocess
|
||||
import factorio_rcon
|
||||
|
||||
import colorama
|
||||
import asyncio
|
||||
|
@ -21,9 +22,9 @@ from worlds.factorio.Technologies import lookup_id_to_name
|
|||
|
||||
rcon_port = 24242
|
||||
rcon_password = ''.join(random.choice(string.ascii_letters) for x in range(32))
|
||||
save_name = "Archipelago"
|
||||
|
||||
logging.basicConfig(format='[%(name)s]: %(message)s', level=logging.INFO)
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
options = Utils.get_options()
|
||||
executable = options["factorio_options"]["executable"]
|
||||
bin_dir = os.path.dirname(executable)
|
||||
|
@ -35,9 +36,7 @@ if not os.path.exists(executable):
|
|||
else:
|
||||
raise FileNotFoundError(executable)
|
||||
|
||||
server_args = (save_name, "--rcon-port", rcon_port, "--rcon-password", rcon_password, *sys.argv[1:])
|
||||
|
||||
thread_pool = ThreadPoolExecutor(10)
|
||||
server_args = ("--rcon-port", rcon_port, "--rcon-password", rcon_password, *sys.argv[1:])
|
||||
|
||||
|
||||
class FactorioCommandProcessor(ClientCommandProcessor):
|
||||
|
@ -56,7 +55,10 @@ class FactorioCommandProcessor(ClientCommandProcessor):
|
|||
def _cmd_connect(self, address: str = "") -> bool:
|
||||
"""Connect to a MultiWorld Server"""
|
||||
if not self.ctx.auth:
|
||||
self.output("Cannot connect to a server with unknown own identity, bridge to Factorio first.")
|
||||
if self.ctx.rcon_client:
|
||||
get_info(self.ctx, self.ctx.rcon_client) # retrieve current auth code
|
||||
else:
|
||||
self.output("Cannot connect to a server with unknown own identity, bridge to Factorio first.")
|
||||
return super(FactorioCommandProcessor, self)._cmd_connect(address)
|
||||
|
||||
|
||||
|
@ -70,6 +72,7 @@ class FactorioContext(CommonContext):
|
|||
self.awaiting_bridge = False
|
||||
self.raw_json_text_parser = RawJSONtoTextParser(self)
|
||||
self.factorio_json_text_parser = FactorioJSONtoTextParser(self)
|
||||
self.bridge_file = None
|
||||
|
||||
async def server_auth(self, password_requested):
|
||||
if password_requested and not self.password:
|
||||
|
@ -99,54 +102,45 @@ class FactorioContext(CommonContext):
|
|||
self.rcon_client.send_command(f"/sc game.print(\"[font=default-large-bold]Archipelago:[/font] "
|
||||
f"{cleaned_text}\")")
|
||||
|
||||
@property
|
||||
def savegame_name(self) -> str:
|
||||
return f"AP_{self.seed_name}_{self.auth}.zip"
|
||||
|
||||
async def game_watcher(ctx: FactorioContext, bridge_file: str):
|
||||
|
||||
async def game_watcher(ctx: FactorioContext):
|
||||
bridge_logger = logging.getLogger("FactorioWatcher")
|
||||
from worlds.factorio.Technologies import lookup_id_to_name
|
||||
bridge_counter = 0
|
||||
bridge_file = ctx.bridge_file
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if os.path.exists(bridge_file):
|
||||
bridge_logger.info("Found Factorio Bridge file.")
|
||||
while not ctx.exit_event.is_set():
|
||||
if ctx.awaiting_bridge:
|
||||
ctx.awaiting_bridge = False
|
||||
with open(bridge_file) as f:
|
||||
data = json.load(f)
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
ctx.auth = data["slot_name"]
|
||||
ctx.seed_name = data["seed_name"]
|
||||
if ctx.awaiting_bridge and os.path.exists(bridge_file):
|
||||
ctx.awaiting_bridge = False
|
||||
with open(bridge_file) as f:
|
||||
data = json.load(f)
|
||||
research_data = data["research_done"]
|
||||
research_data = {int(tech_name.split("-")[1]) for tech_name in research_data}
|
||||
victory = data["victory"]
|
||||
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
if not ctx.finished_game and victory:
|
||||
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
|
||||
ctx.finished_game = True
|
||||
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.info(
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
await asyncio.sleep(1)
|
||||
else:
|
||||
bridge_counter += 1
|
||||
if bridge_counter >= 60:
|
||||
if ctx.locations_checked != research_data:
|
||||
bridge_logger.info(
|
||||
"Did not find Factorio Bridge file, "
|
||||
"waiting for mod to run, which requires the server to run, "
|
||||
"which requires a player to be connected.")
|
||||
bridge_counter = 0
|
||||
await asyncio.sleep(1)
|
||||
f"New researches done: "
|
||||
f"{[lookup_id_to_name[rid] for rid in research_data - ctx.locations_checked]}")
|
||||
ctx.locations_checked = research_data
|
||||
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": tuple(research_data)}])
|
||||
await asyncio.sleep(1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
|
||||
|
||||
def stream_factorio_output(pipe, queue):
|
||||
def stream_factorio_output(pipe, queue, process):
|
||||
def queuer():
|
||||
while 1:
|
||||
while process.poll() is None:
|
||||
text = pipe.readline().strip()
|
||||
if text:
|
||||
queue.put_nowait(text)
|
||||
|
@ -155,25 +149,32 @@ def stream_factorio_output(pipe, queue):
|
|||
|
||||
thread = Thread(target=queuer, name="Factorio Output Queue", daemon=True)
|
||||
thread.start()
|
||||
return thread
|
||||
|
||||
|
||||
async def factorio_server_watcher(ctx: FactorioContext):
|
||||
import subprocess
|
||||
import factorio_rcon
|
||||
factorio_server_logger = logging.getLogger("FactorioServer")
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", *(str(elem) for elem in server_args)),
|
||||
savegame_name = os.path.abspath(ctx.savegame_name)
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name
|
||||
))
|
||||
factorio_process = subprocess.Popen((executable, "--start-server", ctx.savegame_name,
|
||||
*(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue)
|
||||
script_folder = None
|
||||
progression_watcher = None
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
try:
|
||||
while not ctx.exit_event.is_set():
|
||||
if factorio_process.poll():
|
||||
factorio_server_logger.info("Factorio server has exited.")
|
||||
ctx.exit_event.set()
|
||||
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
|
@ -183,14 +184,6 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
|||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
ctx.rcon_client.send_command("/sc game.print('Starting Archipelago Bridge')")
|
||||
ctx.rcon_client.send_command("/ap-sync")
|
||||
if not script_folder and "Write data path:" in msg:
|
||||
script_folder = msg.split("Write data path: ", 1)[1].split("[", 1)[0].strip()
|
||||
bridge_file = os.path.join(script_folder, "script-output", "ap_bridge.json")
|
||||
if os.path.exists(bridge_file):
|
||||
os.remove(bridge_file)
|
||||
logging.info(f"Bridge File Path: {bridge_file}")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx, bridge_file), name="FactorioProgressionWatcher")
|
||||
if not ctx.awaiting_bridge and "Archipelago Bridge File written for game tick " in msg:
|
||||
ctx.awaiting_bridge = True
|
||||
if ctx.rcon_client:
|
||||
|
@ -205,45 +198,110 @@ async def factorio_server_watcher(ctx: FactorioContext):
|
|||
factorio_server_logger.info(f"Sending {item_name} to Nauvis from {player_name}.")
|
||||
ctx.rcon_client.send_command(f'/ap-get-technology {item_name} {player_name}')
|
||||
ctx.send_index += 1
|
||||
await asyncio.sleep(1)
|
||||
await asyncio.sleep(0.1)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.rcon_client = None
|
||||
ctx.exit_event.set()
|
||||
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
if progression_watcher:
|
||||
await progression_watcher
|
||||
|
||||
|
||||
async def main():
|
||||
def get_info(ctx, rcon_client):
|
||||
info = json.loads(rcon_client.send_command("/ap-rcon-info"))
|
||||
ctx.auth = info["slot_name"]
|
||||
ctx.seed_name = info["seed_name"]
|
||||
|
||||
|
||||
async def factorio_spinup_server(ctx: FactorioContext):
|
||||
savegame_name = os.path.abspath("Archipelago.zip")
|
||||
if not os.path.exists(savegame_name):
|
||||
logger.info(f"Creating savegame {savegame_name}")
|
||||
subprocess.run((
|
||||
executable, "--create", savegame_name, "--preset", "archipelago"
|
||||
))
|
||||
factorio_process = subprocess.Popen(
|
||||
(executable, "--start-server", savegame_name, *(str(elem) for elem in server_args)),
|
||||
stderr=subprocess.PIPE,
|
||||
stdout=subprocess.PIPE,
|
||||
stdin=subprocess.DEVNULL,
|
||||
encoding="utf-8")
|
||||
factorio_server_logger.info("Started Information Exchange Factorio Server")
|
||||
factorio_queue = Queue()
|
||||
stream_factorio_output(factorio_process.stdout, factorio_queue, factorio_process)
|
||||
stream_factorio_output(factorio_process.stderr, factorio_queue, factorio_process)
|
||||
write_folder = None
|
||||
rcon_client = None
|
||||
try:
|
||||
while not ctx.auth or not write_folder:
|
||||
while not factorio_queue.empty():
|
||||
msg = factorio_queue.get()
|
||||
factorio_server_logger.info(msg)
|
||||
if not rcon_client and "Starting RCON interface at IP ADDR:" in msg:
|
||||
rcon_client = factorio_rcon.RCONClient("localhost", rcon_port, rcon_password)
|
||||
get_info(ctx, rcon_client)
|
||||
|
||||
if not write_folder and "Write data path:" in msg:
|
||||
write_folder = msg.split("Write data path: ", 1)[1].split("[", 1)[0].strip()
|
||||
bridge_file = os.path.join(write_folder, "script-output", "ap_bridge.json")
|
||||
if os.path.exists(bridge_file):
|
||||
os.remove(bridge_file)
|
||||
ctx.bridge_file = bridge_file
|
||||
logging.info(f"Bridge File Path: {bridge_file}")
|
||||
|
||||
await asyncio.sleep(0.01)
|
||||
|
||||
except Exception as e:
|
||||
logging.exception(e)
|
||||
logging.error("Aborted Factorio Server Bridge")
|
||||
ctx.exit_event.set()
|
||||
|
||||
else:
|
||||
logger.info(f"Got World Information from AP Mod for seed {ctx.seed_name} in slot {ctx.auth}")
|
||||
|
||||
finally:
|
||||
factorio_process.terminate()
|
||||
|
||||
|
||||
async def main(ui=None):
|
||||
ctx = FactorioContext(None, None, True)
|
||||
# testing shortcuts
|
||||
# ctx.server_address = "localhost"
|
||||
# ctx.auth = "Nauvis"
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
await asyncio.sleep(3)
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
if ui:
|
||||
input_task = None
|
||||
ui_app = ui(ctx)
|
||||
ui_task = asyncio.create_task(ui_app.async_run(), name="UI")
|
||||
else:
|
||||
input_task = asyncio.create_task(console_loop(ctx), name="Input")
|
||||
ui_task = None
|
||||
factorio_server_task = asyncio.create_task(factorio_spinup_server(ctx), name="FactorioSpinupServer")
|
||||
await factorio_server_task
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
progression_watcher = asyncio.create_task(
|
||||
game_watcher(ctx), name="FactorioProgressionWatcher")
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
|
||||
await asyncio.gather(input_task, factorio_server_task)
|
||||
await progression_watcher
|
||||
await factorio_server_task
|
||||
|
||||
if ctx.server is not None and not ctx.server.socket.closed:
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task is not None:
|
||||
await ctx.server_task
|
||||
await factorio_server_task
|
||||
|
||||
while ctx.input_requests > 0:
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
|
||||
await input_task
|
||||
if ui_task:
|
||||
await ui_task
|
||||
|
||||
if input_task:
|
||||
input_task.cancel()
|
||||
|
||||
|
||||
class FactorioJSONtoTextParser(JSONtoTextParser):
|
||||
|
|
|
@ -13,38 +13,8 @@ os.environ["KIVY_NO_FILELOG"] = "1"
|
|||
os.environ["KIVY_NO_ARGS"] = "1"
|
||||
|
||||
import asyncio
|
||||
from CommonClient import server_loop, logger
|
||||
from FactorioClient import FactorioContext, factorio_server_watcher
|
||||
|
||||
|
||||
async def main():
|
||||
ctx = FactorioContext(None, None, True)
|
||||
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
factorio_server_task = asyncio.create_task(factorio_server_watcher(ctx), name="FactorioServer")
|
||||
ui_app = FactorioManager(ctx)
|
||||
ui_task = asyncio.create_task(ui_app.async_run(), name="UI")
|
||||
|
||||
await ctx.exit_event.wait() # wait for signal to exit application
|
||||
ui_app.stop()
|
||||
ctx.server_address = None
|
||||
ctx.snes_reconnect_address = None
|
||||
# allow tasks to quit
|
||||
if ui_task:
|
||||
await ui_task
|
||||
if factorio_server_task:
|
||||
await factorio_server_task
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
|
||||
if ctx.server and not ctx.server.socket.closed:
|
||||
await ctx.server.socket.close()
|
||||
if ctx.server_task:
|
||||
await ctx.server_task
|
||||
|
||||
while ctx.input_requests > 0: # clear queue for shutdown
|
||||
ctx.input_queue.put_nowait(None)
|
||||
ctx.input_requests -= 1
|
||||
from CommonClient import logger
|
||||
from FactorioClient import main
|
||||
|
||||
|
||||
from kivy.app import App
|
||||
|
@ -166,5 +136,6 @@ Builder.load_string('''
|
|||
|
||||
if __name__ == '__main__':
|
||||
loop = asyncio.get_event_loop()
|
||||
loop.run_until_complete(main())
|
||||
ui_app = FactorioManager
|
||||
loop.run_until_complete(main(ui_app))
|
||||
loop.close()
|
||||
|
|
|
@ -190,8 +190,6 @@ function dumpInfo(force)
|
|||
local data_collection = {
|
||||
["research_done"] = research_done,
|
||||
["victory"] = chain_lookup(global, "forcedata", force.name, "victory"),
|
||||
["slot_name"] = SLOT_NAME,
|
||||
["seed_name"] = SEED_NAME
|
||||
}
|
||||
|
||||
for tech_name, tech in pairs(force.technologies) do
|
||||
|
@ -246,4 +244,8 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi
|
|||
else
|
||||
game.print("Unknown Technology " .. tech_name)
|
||||
end
|
||||
end)
|
||||
|
||||
commands.add_command("ap-rcon-info", "Used by the Archipelago client to get information", function(call)
|
||||
rcon.print(game.table_to_json({["slot_name"] = SLOT_NAME, ["seed_name"] = SEED_NAME}))
|
||||
end)
|
|
@ -84,7 +84,7 @@ class Factorio(World):
|
|||
world.completion_condition[player] = lambda state: state.has('Victory', player)
|
||||
|
||||
def get_required_client_version(self) -> tuple:
|
||||
return max((0, 1, 2), super(Factorio, self).get_required_client_version())
|
||||
return max((0, 1, 4), super(Factorio, self).get_required_client_version())
|
||||
|
||||
options = factorio_options
|
||||
|
||||
|
|
Loading…
Reference in New Issue