From 9897f4eb4bea540996c0d75cb25b6b117dfd2093 Mon Sep 17 00:00:00 2001 From: t3hf1gm3nt <59876300+t3hf1gm3nt@users.noreply.github.com> Date: Sat, 16 Jul 2022 13:56:23 -0400 Subject: [PATCH] LTTP: Yaml Update (#765) removes vendor option from hints, adds scam setting, and adds P option to shop shuffle. --- playerSettings.yaml | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/playerSettings.yaml b/playerSettings.yaml index ff3596a7..4ebae9e6 100644 --- a/playerSettings.yaml +++ b/playerSettings.yaml @@ -175,12 +175,15 @@ A Link to the Past: retro_caves: on: 0 # Zelda-1 like mode. There are randomly placed take-any caves that contain one Sword and choices of Heart Container/Blue Potion. off: 50 - hints: # Vendors: King Zora and Bottle Merchant say what they're selling. - # On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints. + hints: # On/Full: Put item and entrance placement hints on telepathic tiles and some NPCs, Full removes joke hints. 'on': 50 - vendors: 0 'off': 0 full: 0 + scams: # If on, these Merchants will no longer tell you what they're selling. + 'off': 50 + 'king_zora': 0 + 'bottle_merchant': 0 + 'all': 0 swordless: on: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change off: 1 @@ -273,6 +276,7 @@ A Link to the Past: p: 0 # Randomize the prices of the items in shop inventories u: 0 # Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld) w: 0 # Consider witch's hut like any other shop and shuffle/randomize it too + P: 0 # Prices of the items in shop inventories cost hearts, arrow, or bombs instead of rupees ip: 0 # Shuffle inventories and randomize prices fpu: 0 # Generate new inventories, randomize prices and shuffle capacity upgrades into item pool uip: 0 # Shuffle inventories, randomize prices and shuffle capacity upgrades into the item pool