rename get_connected_players_string
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			@ -210,7 +210,7 @@ async def countdown(ctx: Context, timer):
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            await asyncio.sleep(1)
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        notify_all(ctx, f'[Server]: GO')
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def get_connected_players_string(ctx: Context):
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def get_players_string(ctx: Context):
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    auth_clients = {(c.team, c.slot) for c in ctx.clients if c.auth}
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    player_names = sorted(ctx.player_names.keys())
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			@ -441,7 +441,7 @@ class ClientMessageProcessor(CommandProcessor):
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    def _cmd_players(self):
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        """Get information about connected and missing players"""
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        notify_all(self.ctx, get_connected_players_string(self.ctx))
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        notify_all(self.ctx, get_players_string(self.ctx))
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    def _cmd_forfeit(self):
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        """Surrender and send your remaining items out to their recipients"""
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			@ -655,7 +655,7 @@ class ServerCommandProcessor(CommandProcessor):
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    def _cmd_players(self):
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        """Get information about connected players"""
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        self.output(get_connected_players_string(self.ctx))
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        self.output(get_players_string(self.ctx))
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    def _cmd_exit(self):
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        """Shutdown the server"""
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