HK: Add options for Deathlink. (#672)
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@ -288,6 +288,25 @@ class WhitePalace(Choice):
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default = 0
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class DeathLink(Choice):
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"""
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When you die, everyone dies. Of course the reverse is true too.
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When enabled, choose how incoming deathlinks are handled:
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vanilla: DeathLink kills you and is just like any other death. RIP your previous shade and geo.
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shadeless: DeathLink kills you, but no shade spawns and no geo is lost. Your previous shade, if any, is untouched.
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shade: DeathLink functions like a normal death if you do not already have a shade, shadeless otherwise.
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"""
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option_off = 0
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alias_false = 0
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alias_no = 0
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alias_true = 1
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alias_on = 1
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alias_yes = 1
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option_shadeless = 1
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option_vanilla = 2
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option_shade = 3
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class StartingGeo(Range):
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"""The amount of starting geo you have."""
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display_name = "Starting Geo"
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@ -299,19 +318,16 @@ class StartingGeo(Range):
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hollow_knight_options: typing.Dict[str, type(Option)] = {
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**hollow_knight_randomize_options,
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**hollow_knight_logic_options,
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StartLocation.__name__: StartLocation,
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MinimumGrubPrice.__name__: MinimumGrubPrice,
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MaximumGrubPrice.__name__: MaximumGrubPrice,
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MinimumEssencePrice.__name__: MinimumEssencePrice,
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MaximumEssencePrice.__name__: MaximumEssencePrice,
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MinimumCharmPrice.__name__: MinimumCharmPrice,
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MaximumCharmPrice.__name__: MaximumCharmPrice,
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RandomCharmCosts.__name__: RandomCharmCosts,
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PlandoCharmCosts.__name__: PlandoCharmCosts,
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MinimumEggPrice.__name__: MinimumEggPrice,
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MaximumEggPrice.__name__: MaximumEggPrice,
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EggShopSlots.__name__: EggShopSlots,
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Goal.__name__: Goal,
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WhitePalace.__name__: WhitePalace,
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StartingGeo.__name__: StartingGeo,
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**{
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option.__name__: option
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for option in (
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StartLocation, Goal, WhitePalace, StartingGeo, DeathLink,
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MinimumGrubPrice, MaximumGrubPrice,
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MinimumEssencePrice, MaximumEssencePrice,
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MinimumCharmPrice, MaximumCharmPrice,
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RandomCharmCosts, PlandoCharmCosts,
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MinimumEggPrice, MaximumEggPrice, EggShopSlots,
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# Add your new options where it makes sense?
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)
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}
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}
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