Factorio: add remaining world_gen options, reformat

This commit is contained in:
black-sliver 2021-07-23 00:47:18 +02:00 committed by Fabian Dill
parent 15747f48e9
commit 997a3e18a3
2 changed files with 110 additions and 26 deletions

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@ -154,15 +154,32 @@ Factorio:
cliff_settings: cliff_settings:
name: cliff name: cliff
cliff_elevation_0: 10 # base elevation, can't be changed in GUI cliff_elevation_0: 10 # base elevation, can't be changed in GUI
cliff_elevation_interval: 40 # = 40/frequency cliff_elevation_interval: 40 # 40/frequency
richness: 1 # 0=off, >0 = continuity richness: 1 # 0: off, >0: continuity
property_expression_names:
"control-setting:moisture:bias": 0 # grass bias -0.5 to +0.5
"control-setting:moisture:frequency:multiplier": 1 # 1/scale in GUI
"control-setting:aux:bias": 0 # -sand/+red desert bias -0.5 to +0.5
"control-setting:aux:frequency:multiplier": 1 # 1/scale in GUI
pollution: pollution:
enabled: true enabled: true
diffusion_ratio: 0.02 diffusion_ratio: 0.02
ageing: 1 ageing: 1 # GUI dissipation factor
enemy_attack_pollution_consumption_modifier: 1 enemy_attack_pollution_consumption_modifier: 1
min_pollution_to_damage_trees: 60 min_pollution_to_damage_trees: 60
pollution_restored_per_tree_damage: 10 pollution_restored_per_tree_damage: 10
enemy_evolution:
enabled: true
time_factor: 40.0e-7 # GUI value * 0.0000001
destroy_factor: 200.0e-5 # GUI value * 0.00001
pollution_factor: 9.0e-7 # GUI value * 0.0000001
enemy_expansion:
enabled: true
max_expansion_distance: 7
settler_group_min_size: 5
settler_group_max_size: 20
min_expansion_cooldown: 14400 # 1 to 60 min in ticks
max_expansion_cooldown: 216000 # 5 to 180 min in ticks
Minecraft: Minecraft:
advancement_goal: 50 # Number of advancements required (out of 92 total) to spawn the Ender Dragon and complete the game. advancement_goal: 50 # Number of advancements required (out of 92 total) to spawn the Ender Dragon and complete the game.
combat_difficulty: # Modifies the level of items logically required for exploring dangerous areas and fighting bosses. combat_difficulty: # Modifies the level of items logically required for exploring dangerous areas and fighting bosses.

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@ -109,25 +109,57 @@ class FactorioStartItems(OptionDict):
class FactorioWorldGen(OptionDict): class FactorioWorldGen(OptionDict):
# FIXME: do we want default be a rando-optimized default or in-game DS? # FIXME: do we want default be a rando-optimized default or in-game DS?
value: typing.Dict[str, typing.Dict[str, typing.Any]] value: typing.Dict[str, typing.Dict[str, typing.Any]]
default = {"terrain_segmentation": 0.5, default = {
"water": 1.5, "terrain_segmentation": 0.5,
"autoplace_controls": {"coal": {"frequency": 1, "size": 3, "richness": 6}, "water": 1.5,
"copper-ore": {"frequency": 1, "size": 3, "richness": 6}, "autoplace_controls": {
"crude-oil": {"frequency": 1, "size": 3, "richness": 6}, "coal": {"frequency": 1, "size": 3, "richness": 6},
"enemy-base": {"frequency": 1, "size": 1, "richness": 1}, "copper-ore": {"frequency": 1, "size": 3, "richness": 6},
"iron-ore": {"frequency": 1, "size": 3, "richness": 6}, "crude-oil": {"frequency": 1, "size": 3, "richness": 6},
"stone": {"frequency": 1, "size": 3, "richness": 6}, "enemy-base": {"frequency": 1, "size": 1, "richness": 1},
"trees": {"frequency": 1, "size": 1, "richness": 1}, "iron-ore": {"frequency": 1, "size": 3, "richness": 6},
"uranium-ore": {"frequency": 1, "size": 3, "richness": 6}}, "stone": {"frequency": 1, "size": 3, "richness": 6},
"seed": None, "trees": {"frequency": 1, "size": 1, "richness": 1},
"starting_area": 1, "uranium-ore": {"frequency": 1, "size": 3, "richness": 6}
"peaceful_mode": False, },
"cliff_settings": {"name": "cliff", "cliff_elevation_0": 10, "cliff_elevation_interval": 40, "seed": None,
"richness": 1}, "starting_area": 1,
"pollution": {"enabled": True, "diffusion_ratio": 0.02, "ageing": 1, "peaceful_mode": False,
"enemy_attack_pollution_consumption_modifier": 1, "cliff_settings": {
"min_pollution_to_damage_trees": 60, "name": "cliff",
"pollution_restored_per_tree_damage": 10}} "cliff_elevation_0": 10,
"cliff_elevation_interval": 40,
"richness": 1
},
"property_expression_names": {
"control-setting:moisture:bias": 0,
"control-setting:moisture:frequency:multiplier": 1,
"control-setting:aux:bias": 0,
"control-setting:aux:frequency:multiplier": 1
},
"pollution": {
"enabled": True,
"diffusion_ratio": 0.02,
"ageing": 1,
"enemy_attack_pollution_consumption_modifier": 1,
"min_pollution_to_damage_trees": 60,
"pollution_restored_per_tree_damage": 10
},
"enemy_evolution": {
"enabled": True,
"time_factor": 40.0e-7,
"destroy_factor": 200.0e-5,
"pollution_factor": 9.0e-7
},
"enemy_expansion": {
"enabled": True,
"max_expansion_distance": 7,
"settler_group_min_size": 5,
"settler_group_max_size": 20,
"min_expansion_cooldown": 14400,
"max_expansion_cooldown": 216000
}
}
schema = Schema({ schema = Schema({
"basic": { "basic": {
Optional("terrain_segmentation"): FloatRange(0.166, 6), Optional("terrain_segmentation"): FloatRange(0.166, 6),
@ -136,14 +168,23 @@ class FactorioWorldGen(OptionDict):
str: { str: {
"frequency": FloatRange(0, 6), "frequency": FloatRange(0, 6),
"size": FloatRange(0, 6), "size": FloatRange(0, 6),
"richness": FloatRange(0.166, 6)}}, "richness": FloatRange(0.166, 6)
}
},
Optional("seed"): Or(None, And(int, lambda n: n >= 0)), Optional("seed"): Or(None, And(int, lambda n: n >= 0)),
Optional("starting_area"): FloatRange(0.166, 6), Optional("starting_area"): FloatRange(0.166, 6),
Optional("peaceful_mode"): LuaBool, Optional("peaceful_mode"): LuaBool,
Optional("cliff_settings"): { Optional("cliff_settings"): {
"name": str, "cliff_elevation_0": FloatRange(0, 99), "name": str, "cliff_elevation_0": FloatRange(0, 99),
"cliff_elevation_interval": FloatRange(0.066, 241), # 40/frequency "cliff_elevation_interval": FloatRange(0.066, 241), # 40/frequency
"richness": FloatRange(0, 6)}, "richness": FloatRange(0, 6)
},
Optional("property_expression_names"): Schema({
"control-setting:moisture:bias": FloatRange(-0.5, 0.5),
"control-setting:moisture:frequency:multiplier": FloatRange(0.166, 6),
"control-setting:aux:bias": FloatRange(-0.5, 0.5),
"control-setting:aux:frequency:multiplier": FloatRange(0.166, 6)
}, ignore_extra_keys=True)
}, },
"advanced": { "advanced": {
Optional("pollution"): { Optional("pollution"): {
@ -152,17 +193,43 @@ class FactorioWorldGen(OptionDict):
Optional("ageing"): FloatRange(0.1, 4), Optional("ageing"): FloatRange(0.1, 4),
Optional("enemy_attack_pollution_consumption_modifier"): FloatRange(0.1, 4), Optional("enemy_attack_pollution_consumption_modifier"): FloatRange(0.1, 4),
Optional("min_pollution_to_damage_trees"): FloatRange(0, 9999), Optional("min_pollution_to_damage_trees"): FloatRange(0, 9999),
Optional("pollution_restored_per_tree_damage"): FloatRange(0, 9999)} Optional("pollution_restored_per_tree_damage"): FloatRange(0, 9999)
},
Optional("enemy_evolution"): {
Optional("enabled"): LuaBool,
Optional("time_factor"): FloatRange(0, 1000e-7),
Optional("destroy_factor"): FloatRange(0, 1000e-5),
Optional("pollution_factor"): FloatRange(0, 1000e-7),
},
Optional("enemy_expansion"): {
Optional("enabled"): LuaBool,
Optional("max_expansion_distance"): FloatRange(2, 20),
Optional("settler_group_min_size"): FloatRange(1, 20),
Optional("settler_group_max_size"): FloatRange(1, 50),
Optional("min_expansion_cooldown"): FloatRange(3600, 216000),
Optional("max_expansion_cooldown"): FloatRange(18000, 648000)
}
} }
}) })
def __init__(self, value: typing.Dict[str, typing.Any]): def __init__(self, value: typing.Dict[str, typing.Any]):
advanced = {"pollution"} advanced = {"pollution", "enemy_evolution", "enemy_expansion"}
self.value = { self.value = {
"basic": {key: value[key] for key in value.keys() - advanced}, "basic": {key: value[key] for key in value.keys() - advanced},
"advanced": {key: value[key] for key in value.keys() & advanced} "advanced": {key: value[key] for key in value.keys() & advanced}
} }
# verify min_values <= max_values
def optional_min_lte_max(container, min_key, max_key):
min_val = container.get(min_key, None)
max_val = container.get(max_key, None)
if min_val is not None and max_val is not None and min_val > max_val:
raise ValueError(f"{min_key} can't be bigger than {max_key}")
enemy_expansion = self.value["advanced"].get("enemy_expansion", {})
optional_min_lte_max(enemy_expansion, "settler_group_min_size", "settler_group_max_size")
optional_min_lte_max(enemy_expansion, "min_expansion_cooldown", "max_expansion_cooldown")
@classmethod @classmethod
def from_any(cls, data: typing.Dict[str, typing.Any]) -> FactorioWorldGen: def from_any(cls, data: typing.Dict[str, typing.Any]) -> FactorioWorldGen:
if type(data) == dict: if type(data) == dict: