Fix swordless vanilla shuffle TR keys issue
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								Rules.py
								
								
								
								
							
							
						
						
									
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								Rules.py
								
								
								
								
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			@ -33,9 +33,6 @@ def set_rules(world, player):
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    else:
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        raise NotImplementedError('Not implemented yet')
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    if world.swords == 'swordless':
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        swordless_rules(world, player)
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    if world.logic == 'noglitches':
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        no_glitches_rules(world, player)
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    elif world.logic == 'minorglitches':
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			@ -457,6 +454,9 @@ def global_rules(world, player):
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    set_rule(world.get_entrance('Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
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    if world.swords == 'swordless':
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        swordless_rules(world, player)
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    set_trock_key_rules(world, player)
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    set_rule(world.get_entrance('Ganons Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt, player))
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			@ -843,6 +843,9 @@ def inverted_rules(world, player):
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    set_rule(world.get_entrance('Inverted Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
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    if world.swords == 'swordless':
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        swordless_rules(world, player)
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    set_trock_key_rules(world, player)
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    set_rule(world.get_entrance('Inverted Ganons Tower', player), lambda state: state.has_crystals(world.crystals_needed_for_gt, player))
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