remove reachable cache. Seems I missed invalidations somewhere as the wrong state can be retained.
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611f4d3fb2
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@ -344,7 +344,6 @@ class CollectionState(object):
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self.stale = {player: True for player in range(1, parent.players + 1)}
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for item in parent.precollected_items:
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self.collect(item, True)
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self._reachable_cache = set()
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def update_reachable_regions(self, player: int):
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player_regions = self.world.get_regions(player)
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@ -371,22 +370,16 @@ class CollectionState(object):
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return ret
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def can_reach(self, spot, resolution_hint=None, player=None):
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if (player, getattr(spot, "name", spot)) in self._reachable_cache:
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return True
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else:
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if not hasattr(spot, "spot_type"):
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# try to resolve a name
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if resolution_hint == 'Location':
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spot = self.world.get_location(spot, player)
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elif resolution_hint == 'Entrance':
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spot = self.world.get_entrance(spot, player)
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else:
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# default to Region
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spot = self.world.get_region(spot, player)
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res = spot.can_reach(self)
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if res:
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self._reachable_cache.add((player, spot.name))
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return spot.can_reach(self)
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if not hasattr(spot, "spot_type"):
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# try to resolve a name
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if resolution_hint == 'Location':
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spot = self.world.get_location(spot, player)
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elif resolution_hint == 'Entrance':
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spot = self.world.get_entrance(spot, player)
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else:
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# default to Region
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spot = self.world.get_region(spot, player)
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return spot.can_reach(self)
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def sweep_for_events(self, key_only=False, locations=None):
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# this may need improvement
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@ -662,7 +655,6 @@ class CollectionState(object):
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if self.prog_items[to_remove, item.player] < 1:
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del (self.prog_items[to_remove, item.player])
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# invalidate caches, nothing can be trusted anymore now
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self._reachable_cache = set()
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self.reachable_regions[item.player] = set()
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self.stale[item.player] = True
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