update meta.yaml with new progression balancing
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# inverted
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# inverted
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#this means, if world_state is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead.
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#this means, if world_state is meta-rolled and the result happens to be inverted, then defer to the player's yaml instead.
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meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
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meta_description: Meta-Mystery file with the intention of having similar-length completion times for a hopefully better experience
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progression_balancing: # only available in meta.yaml
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progression_balancing: # progression balancing tries to make sure that the player has *something* towards any players goal in each "sphere"
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on: 1
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on: 0 # force every player into progression balancing
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off: 0 # if you turn this off, then prepare for a lot of logical BK
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off: 0 # force every player out of progression balancing, then prepare for a lot of logical BK
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null: 1 # let players decide via their own progression_balancing flag in their yaml, defaulting to on
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goals:
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goals:
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ganon: 10
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ganon: 10
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fast_ganon: 25
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fast_ganon: 25
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