bumpstik: add hazard bumpers to completion (#3991)
* bumpstik: add hazard bumpers to completion * bumpstik: update to use has_all_counts for completion as suggested by ScipioWright
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@ -125,6 +125,6 @@ class BumpStikWorld(World):
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lambda state: state.has("Hazard Bumper", self.player, 25)
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self.multiworld.completion_condition[self.player] = \
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lambda state: state.has("Booster Bumper", self.player, 5) and \
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state.has("Treasure Bumper", self.player, 32)
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lambda state: state.has_all_counts({"Booster Bumper": 5, "Treasure Bumper": 32, "Hazard Bumper": 25}, \
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self.player)
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