Include example trigger for legacy weapons
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				|  | @ -396,7 +396,7 @@ def roll_linked_options(weights: dict) -> dict: | |||
| def roll_triggers(weights: dict) -> dict: | ||||
|     weights = weights.copy()  # make sure we don't write back to other weights sets in same_settings | ||||
|     weights["_Generator_Version"] = "Archipelago"  # Some means for triggers to know if the seed is on main or doors. | ||||
|     for option_set in weights["triggers"]: | ||||
|     for i, option_set in enumerate(weights["triggers"]): | ||||
|         try: | ||||
|             key = get_choice("option_name", option_set) | ||||
|             if key not in weights: | ||||
|  | @ -408,6 +408,7 @@ def roll_triggers(weights: dict) -> dict: | |||
|             if result == trigger_result and roll_percentage(get_choice("percentage", option_set, 100)): | ||||
|                 if "options" in option_set: | ||||
|                     weights = update_weights(weights, option_set["options"], "Triggered", option_set["option_name"]) | ||||
| 
 | ||||
|                 if "rom_options" in option_set: | ||||
|                     rom_weights = weights.get("rom", dict()) | ||||
|                     rom_weights = update_weights(rom_weights, option_set["rom_options"], "Triggered Rom", | ||||
|  | @ -415,7 +416,7 @@ def roll_triggers(weights: dict) -> dict: | |||
|                     weights["rom"] = rom_weights | ||||
|             weights[key] = result | ||||
|         except Exception as e: | ||||
|             raise ValueError(f"A trigger is destroyed. " | ||||
|             raise ValueError(f"Your trigger number {i+1} is destroyed. " | ||||
|                              f"Please fix your triggers.") from e | ||||
|     return weights | ||||
| 
 | ||||
|  |  | |||
|  | @ -39,6 +39,8 @@ progression_balancing: | |||
| tech_tree_layout: | ||||
|   single: 1 | ||||
|   small_diamonds: 1 | ||||
|   medium_diamonds: 1 | ||||
|   pyramid: 1 | ||||
| max_science_pack: | ||||
|   automation_science_pack: 0 | ||||
|   logistic_science_pack: 0 | ||||
|  | @ -197,10 +199,6 @@ retro: | |||
| hints: | ||||
|   'on': 50 # Hint tiles sometimes give item location hints | ||||
|   'off': 0 # Hint tiles provide gameplay tips | ||||
| swords: | ||||
|   randomized: 50 # Swords are placed randomly throughout the world | ||||
|   assured: 0 # Begin with a sword, the rest are placed randomly throughout the world | ||||
|   vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal) | ||||
| swordless: | ||||
|   on: 0 # Your swords are replaced by rupees. Gameplay changes have been made to accommodate this change | ||||
|   off: 1 | ||||
|  | @ -355,9 +353,9 @@ linked_options: | |||
|   - name: enemizer | ||||
|     options: | ||||
|       boss_shuffle: # Subchances can be injected too, which then get rolled | ||||
|         simple: 1 | ||||
|         basic: 1 | ||||
|         full: 1 | ||||
|         random: 1 | ||||
|         chaos: 1 | ||||
|         singularity: 1 | ||||
|       enemy_damage: | ||||
|         shuffled: 1 | ||||
|  | @ -368,12 +366,46 @@ linked_options: | |||
|         expert: 1 | ||||
|     percentage: 0 # Set this to the percentage chance you want enemizer | ||||
| # triggers that replace options upon rolling certain options | ||||
| legacy_weapons: # this is not an actual option, just a set of weights to trigger from | ||||
|   trigger_disabled: 50 | ||||
|   randomized: 0 # Swords are placed randomly throughout the world | ||||
|   assured: 0 # Begin with a sword, the rest are placed randomly throughout the world | ||||
|   vanilla: 0 # Swords are placed in vanilla locations in your own game (Uncle, Pyramid Fairy, Smiths, Pedestal) | ||||
|   swordless: 0 # swordless mode | ||||
| triggers: | ||||
|   # trigger block for legacy weapons mode, to enable these add weights to legacy_weapons | ||||
|   - option_name: legacy_weapons | ||||
|     option_result: randomized | ||||
|     options: | ||||
|       swordless: off | ||||
|   - option_name: legacy_weapons | ||||
|     option_result: assured | ||||
|     options: | ||||
|       swordless: off | ||||
|       startinventory: | ||||
|         Progressive Sword: 1 | ||||
|   - option_name: legacy_weapons | ||||
|     option_result: vanilla | ||||
|     options: | ||||
|       swordless: off | ||||
|       plando_items: | ||||
|         - items: | ||||
|             Progressive Sword: 4 | ||||
|           locations: | ||||
|             - Master Sword Pedestal | ||||
|             - Pyramid Fairy - Left | ||||
|             - Blacksmith | ||||
|             - Link's Uncle | ||||
|   - option_name: legacy_weapons | ||||
|     option_result: swordless | ||||
|     options: | ||||
|       swordless: on | ||||
|   # end of legacy weapons block | ||||
|   - option_name: enemy_damage # targets enemy_damage | ||||
|     option_result: shuffled # if it rolls shuffled | ||||
|     percentage: 0 # AND has a 0 percent chance (meaning this is default disabled, just to show how it works) | ||||
|     options: # then inserts these options | ||||
|       swords: assured | ||||
|       swordless: off | ||||
| ### door rando only options (not supported at all yet on this branch) ### | ||||
| door_shuffle: # Only available if the host uses the doors branch, it is ignored otherwise | ||||
|   vanilla: 50 # Everything should be like in vanilla | ||||
|  |  | |||
							
								
								
									
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								setup.py
								
								
								
								
							
							
						
						
									
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							|  | @ -57,7 +57,6 @@ def manifest_creation(): | |||
| scripts = {"LttPClient.py": "ArchipelagoLttPClient", | ||||
|            "MultiMystery.py": "ArchipelagoMultiMystery", | ||||
|            "MultiServer.py": "ArchipelagoServer", | ||||
|            "gui.py": "ArchipelagoLttPCreator", | ||||
|            "Mystery.py": "ArchipelagoMystery", | ||||
|            "LttPAdjuster.py": "ArchipelagoLttPAdjuster", | ||||
|            "FactorioClient.py": "ArchipelagoFactorioClient"} | ||||
|  |  | |||
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