Factorio: mark all potential rocket recipe ingredients as advancements
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@ -256,6 +256,9 @@ rocket_recipes = {
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Options.MaxSciencePack.option_automation_science_pack:
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Options.MaxSciencePack.option_automation_science_pack:
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{"copper-cable": 10, "iron-plate": 10, "wood": 10}
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{"copper-cable": 10, "iron-plate": 10, "wood": 10}
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}
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}
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for products in rocket_recipes.values():
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requirements = get_rocket_requirements(frozenset(products))
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advancement_technologies |= requirements
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# progressive technologies
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# progressive technologies
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# auto-progressive
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# auto-progressive
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@ -25,7 +25,7 @@ class Factorio(World):
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else:
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else:
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item_name = tech_name
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item_name = tech_name
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tech_item = Item(item_name, item_name in advancement_technologies or item_name in victory_tech_names,
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tech_item = Item(item_name, item_name in advancement_technologies,
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tech_id, self.player)
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tech_id, self.player)
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tech_item.game = "Factorio"
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tech_item.game = "Factorio"
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if tech_name in self.static_nodes:
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if tech_name in self.static_nodes:
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