From 9b237795f3ff88be58dda2e50c6d919afee7cad6 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Sun, 18 Oct 2020 23:33:17 +0200 Subject: [PATCH] more "normal" english on the 1 crystal sign --- Rom.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Rom.py b/Rom.py index f2130913..6f7804c5 100644 --- a/Rom.py +++ b/Rom.py @@ -1925,13 +1925,13 @@ def write_strings(rom, world, player, team): tt['sign_ganon'] = 'You need to pull the pedestal to defeat Ganon.' elif world.goal[player] == "ganon": if world.crystals_needed_for_ganon[player] == 1: - tt['sign_ganon'] = 'You need 1 crystal to beat Ganon and have beaten Agahnim atop Ganons Tower.' + tt['sign_ganon'] = 'You need a crystal to beat Ganon and have beaten Agahnim atop Ganons Tower.' else: tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon and ' \ f'have beaten Agahnim atop Ganons Tower' else: if world.crystals_needed_for_ganon[player] == 1: - tt['sign_ganon'] = 'You need 1 crystal to beat Ganon.' + tt['sign_ganon'] = 'You need a crystal to beat Ganon.' else: tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon.'