Individual settings: swords
This commit is contained in:
parent
ab28858a8f
commit
9ca755d5b2
|
@ -13,7 +13,7 @@ class World(object):
|
|||
self.shuffle = shuffle
|
||||
self.logic = logic.copy()
|
||||
self.mode = mode.copy()
|
||||
self.swords = swords
|
||||
self.swords = swords.copy()
|
||||
self.difficulty = difficulty
|
||||
self.difficulty_adjustments = difficulty_adjustments
|
||||
self.timer = timer
|
||||
|
@ -1080,6 +1080,7 @@ class Spoiler(object):
|
|||
outfile.write('ALttP Entrance Randomizer Version %s - Seed: %s\n\n' % (self.metadata['version'], self.world.seed))
|
||||
outfile.write('Logic: %s\n' % self.metadata['logic'])
|
||||
outfile.write('Mode: %s\n' % self.metadata['mode'])
|
||||
outfile.write('Swords: %s\n' % self.metadata['weapons'])
|
||||
outfile.write('Goal: %s\n' % self.metadata['goal'])
|
||||
outfile.write('Difficulty: %s\n' % self.metadata['item_pool'])
|
||||
outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'])
|
||||
|
|
14
Bosses.py
14
Bosses.py
|
@ -73,7 +73,7 @@ def KholdstareDefeatRule(state, player):
|
|||
(
|
||||
state.has('Bombos', player) and
|
||||
# FIXME: the following only actually works for the vanilla location for swordless
|
||||
(state.has_sword(player) or state.world.swords == 'swordless')
|
||||
(state.has_sword(player) or state.world.swords[player] == 'swordless')
|
||||
)
|
||||
) and
|
||||
(
|
||||
|
@ -83,7 +83,7 @@ def KholdstareDefeatRule(state, player):
|
|||
(
|
||||
state.has('Fire Rod', player) and
|
||||
state.has('Bombos', player) and
|
||||
state.world.swords == 'swordless' and
|
||||
state.world.swords[player] == 'swordless' and
|
||||
state.can_extend_magic(player, 16)
|
||||
)
|
||||
)
|
||||
|
@ -115,8 +115,8 @@ boss_table = {
|
|||
'Agahnim2': ('Agahnim2', AgahnimDefeatRule)
|
||||
}
|
||||
|
||||
def can_place_boss(world, boss, dungeon_name, level=None):
|
||||
if world.swords in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
|
||||
def can_place_boss(world, player, boss, dungeon_name, level=None):
|
||||
if world.swords[player] in ['swordless'] and boss == 'Kholdstare' and dungeon_name != 'Ice Palace':
|
||||
return False
|
||||
|
||||
if dungeon_name in ['Ganons Tower', 'Inverted Ganons Tower'] and level == 'top':
|
||||
|
@ -179,7 +179,7 @@ def place_bosses(world, player):
|
|||
|
||||
if world.boss_shuffle in ["basic", "normal"]:
|
||||
# temporary hack for swordless kholdstare:
|
||||
if world.swords == 'swordless':
|
||||
if world.swords[player] == 'swordless':
|
||||
world.get_dungeon('Ice Palace', player).boss = BossFactory('Kholdstare', player)
|
||||
logging.getLogger('').debug('Placing boss Kholdstare at Ice Palace')
|
||||
boss_locations.remove(['Ice Palace', None])
|
||||
|
@ -195,7 +195,7 @@ def place_bosses(world, player):
|
|||
random.shuffle(bosses)
|
||||
for [loc, level] in boss_locations:
|
||||
loc_text = loc + (' ('+level+')' if level else '')
|
||||
boss = next((b for b in bosses if can_place_boss(world, b, loc, level)), None)
|
||||
boss = next((b for b in bosses if can_place_boss(world, player, b, loc, level)), None)
|
||||
if not boss:
|
||||
raise FillError('Could not place boss for location %s' % loc_text)
|
||||
bosses.remove(boss)
|
||||
|
@ -206,7 +206,7 @@ def place_bosses(world, player):
|
|||
for [loc, level] in boss_locations:
|
||||
loc_text = loc + (' ('+level+')' if level else '')
|
||||
try:
|
||||
boss = random.choice([b for b in placeable_bosses if can_place_boss(world, b, loc, level)])
|
||||
boss = random.choice([b for b in placeable_bosses if can_place_boss(world, player, b, loc, level)])
|
||||
except IndexError:
|
||||
raise FillError('Could not place boss for location %s' % loc_text)
|
||||
|
||||
|
|
|
@ -278,16 +278,13 @@ def parse_arguments(argv, no_defaults=False):
|
|||
for player in range(1, multiargs.multi + 1):
|
||||
playerargs = parse_arguments(shlex.split(getattr(ret,f"p{player}")), True)
|
||||
|
||||
def set_player_arg(name):
|
||||
for name in ['logic', 'mode', 'swords']:
|
||||
value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
|
||||
if player == 1:
|
||||
setattr(ret, name, {1: value})
|
||||
else:
|
||||
getattr(ret, name)[player] = value
|
||||
|
||||
set_player_arg("logic")
|
||||
set_player_arg("mode")
|
||||
|
||||
return ret
|
||||
|
||||
def start():
|
||||
|
|
|
@ -177,10 +177,10 @@ def generate_itempool(world, player):
|
|||
|
||||
# set up item pool
|
||||
if world.custom:
|
||||
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle, world.difficulty, world.timer, world.goal, world.mode[player], world.swords, world.retro, world.customitemarray)
|
||||
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = make_custom_item_pool(world.progressive, world.shuffle, world.difficulty, world.timer, world.goal, world.mode[player], world.swords[player], world.retro, world.customitemarray)
|
||||
world.rupoor_cost = min(world.customitemarray[69], 9999)
|
||||
else:
|
||||
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle, world.difficulty, world.timer, world.goal, world.mode[player], world.swords, world.retro)
|
||||
(pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon, lamps_needed_for_dark_rooms) = get_pool_core(world.progressive, world.shuffle, world.difficulty, world.timer, world.goal, world.mode[player], world.swords[player], world.retro)
|
||||
|
||||
for item in precollected_items:
|
||||
world.push_precollected(ItemFactory(item, player))
|
||||
|
@ -191,7 +191,7 @@ def generate_itempool(world, player):
|
|||
possible_weapons = []
|
||||
for item in pool:
|
||||
if item in ['Progressive Sword', 'Fighter Sword', 'Master Sword', 'Tempered Sword', 'Golden Sword']:
|
||||
if not found_sword and world.swords != 'swordless':
|
||||
if not found_sword and world.swords[player] != 'swordless':
|
||||
found_sword = True
|
||||
possible_weapons.append(item)
|
||||
if item in ['Progressive Bow', 'Bow'] and not found_bow:
|
||||
|
|
12
Rom.py
12
Rom.py
|
@ -706,7 +706,7 @@ def patch_rom(world, player, rom, enemized):
|
|||
difficulty.progressive_bottle_limit, mw_bottle_replacements[difficulty.progressive_bottle_limit] if world.players > 1 else overflow_replacement,
|
||||
difficulty.progressive_bow_limit, mw_bow_replacements[difficulty.progressive_bow_limit] if world.players > 1 else overflow_replacement])
|
||||
|
||||
if difficulty.progressive_bow_limit < 2 and world.swords == 'swordless':
|
||||
if difficulty.progressive_bow_limit < 2 and world.swords[player] == 'swordless':
|
||||
rom.write_bytes(0x180098, [2, mw_bow_replacements[difficulty.progressive_bow_limit] if world.players > 1 else overflow_replacement])
|
||||
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
||||
|
||||
|
@ -826,11 +826,11 @@ def patch_rom(world, player, rom, enemized):
|
|||
rom.write_byte(0x180029, 0x01) # Smithy quick item give
|
||||
|
||||
# set swordless mode settings
|
||||
rom.write_byte(0x18003F, 0x01 if world.swords == 'swordless' else 0x00) # hammer can harm ganon
|
||||
rom.write_byte(0x180040, 0x01 if world.swords == 'swordless' else 0x00) # open curtains
|
||||
rom.write_byte(0x180041, 0x01 if world.swords == 'swordless' else 0x00) # swordless medallions
|
||||
rom.write_byte(0x180043, 0xFF if world.swords == 'swordless' else 0x00) # starting sword for link
|
||||
rom.write_byte(0x180044, 0x01 if world.swords == 'swordless' else 0x00) # hammer activates tablets
|
||||
rom.write_byte(0x18003F, 0x01 if world.swords[player] == 'swordless' else 0x00) # hammer can harm ganon
|
||||
rom.write_byte(0x180040, 0x01 if world.swords[player] == 'swordless' else 0x00) # open curtains
|
||||
rom.write_byte(0x180041, 0x01 if world.swords[player] == 'swordless' else 0x00) # swordless medallions
|
||||
rom.write_byte(0x180043, 0xFF if world.swords[player] == 'swordless' else 0x00) # starting sword for link
|
||||
rom.write_byte(0x180044, 0x01 if world.swords[player] == 'swordless' else 0x00) # hammer activates tablets
|
||||
|
||||
# set up clocks for timed modes
|
||||
if world.shuffle == 'vanilla':
|
||||
|
|
4
Rules.py
4
Rules.py
|
@ -458,7 +458,7 @@ def default_rules(world, player):
|
|||
set_rule(world.get_entrance('Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid)
|
||||
set_rule(world.get_entrance('Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
|
||||
|
||||
if world.swords == 'swordless':
|
||||
if world.swords[player] == 'swordless':
|
||||
swordless_rules(world, player)
|
||||
|
||||
set_trock_key_rules(world, player)
|
||||
|
@ -613,7 +613,7 @@ def inverted_rules(world, player):
|
|||
set_rule(world.get_entrance('Inverted Pyramid Hole', player), lambda state: state.has('Beat Agahnim 2', player) or world.open_pyramid)
|
||||
set_rule(world.get_entrance('Inverted Ganons Tower', player), lambda state: False) # This is a safety for the TR function below to not require GT entrance in its key logic.
|
||||
|
||||
if world.swords == 'swordless':
|
||||
if world.swords[player] == 'swordless':
|
||||
swordless_rules(world, player)
|
||||
|
||||
set_trock_key_rules(world, player)
|
||||
|
|
Loading…
Reference in New Issue