From 9e15e754c2614802153f9eb1735dddb9bccef503 Mon Sep 17 00:00:00 2001 From: black-sliver <59490463+black-sliver@users.noreply.github.com> Date: Wed, 11 May 2022 10:11:16 +0200 Subject: [PATCH] Doc: use RegionType.Generic in api.md --- docs/api.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/docs/api.md b/docs/api.md index c984dcd3..02c64144 100644 --- a/docs/api.md +++ b/docs/api.md @@ -341,7 +341,7 @@ from .Options import mygame_options # the options we defined earlier from .Items import mygame_items # data used below to add items to the World from .Locations import mygame_locations # same as above from ..AutoWorld import World -from BaseClasses import Region, Location, Entrance, Item +from BaseClasses import Region, Location, Entrance, Item, RegionType from Utils import get_options, output_path class MyGameItem(Item): # or from Items import MyGameItem @@ -489,20 +489,20 @@ def create_items(self) -> None: def create_regions(self) -> None: # Add regions to the multiworld. "Menu" is the required starting point. # Arguments to Region() are name, type, human_readable_name, player, world - r = Region("Menu", None, "Menu", self.player, self.world) + r = Region("Menu", RegionType.Generic, "Menu", self.player, self.world) # Set Region.exits to a list of entrances that are reachable from region r.exits = [Entrance(self.player, "New game", r)] # or use r.exits.append # Append region to MultiWorld's regions self.world.regions.append(r) # or use += [r...] - r = Region("Main Area", None, "Main Area", self.player, self.world) + r = Region("Main Area", RegionType.Generic, "Main Area", self.player, self.world) # Add main area's locations to main area (all but final boss) r.locations = [MyGameLocation(self.player, location.name, self.location_name_to_id[location.name], r)] r.exits = [Entrance(self.player, "Boss Door", r)] self.world.regions.append(r) - r = Region("Boss Room", None, "Boss Room", self.player, self.world) + r = Region("Boss Room", RegionType.Generic, "Boss Room", self.player, self.world) # add event to Boss Room r.locations = [MyGameLocation(self.player, "Final Boss", None, r)] self.world.regions.append(r)