Tests: test that exits to `Regions` are the parents of the `Entrance` (#1442)
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@ -7,8 +7,18 @@ from . import setup_default_world
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class TestImplemented(unittest.TestCase):
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def testCompletionCondition(self):
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"""Ensure a completion condition is set that has requirements."""
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for gamename, world_type in AutoWorldRegister.world_types.items():
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if not world_type.hidden and gamename not in {"ArchipIDLE", "Final Fantasy", "Sudoku"}:
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with self.subTest(gamename):
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world = setup_default_world(world_type)
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self.assertFalse(world.completion_condition[1](world.state))
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if not world_type.hidden and game_name not in {"ArchipIDLE", "Final Fantasy", "Sudoku"}:
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with self.subTest(game_name):
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multiworld = setup_default_world(world_type)
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self.assertFalse(multiworld.completion_condition[1](multiworld.state))
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def testEntranceParents(self):
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"""Tests that the parents of created Entrances match the exiting Region."""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if not world_type.hidden and game_name not in {"Final Fantasy"}:
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with self.subTest(game_name):
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multiworld = setup_default_world(world_type)
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for region in multiworld.regions:
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for exit in region.exits:
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self.assertEqual(exit.parent_region, region)
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@ -12,7 +12,7 @@ class TestBase(unittest.TestCase):
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def testAllStateCanReachEverything(self):
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for game_name, world_type in AutoWorldRegister.world_types.items():
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# Final Fantasy logic is controlled by finalfantasyrandomizer.com
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if game_name != "Ori and the Blind Forest" and game_name != "Final Fantasy": # TODO: fix Ori Logic
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if game_name not in {"Ori and the Blind Forest", "Final Fantasy"}: # TODO: fix Ori Logic
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with self.subTest("Game", game=game_name):
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world = setup_default_world(world_type)
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excluded = world.exclude_locations[1].value
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