Update Minecraft to use exclusion_rules for its exclusion pools

This commit is contained in:
espeon65536 2021-07-14 08:42:55 -05:00 committed by Fabian Dill
parent 7493b7f35e
commit 9e5e43fcd5
3 changed files with 44 additions and 35 deletions

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@ -114,27 +114,27 @@ advancement_table = {
exclusion_table = { exclusion_table = {
"hard": { "hard": {
"Very Very Frightening": "50 XP", "Very Very Frightening",
"Two by Two": "100 XP", "Two by Two",
"Two Birds, One Arrow": "50 XP", "Two Birds, One Arrow",
"Arbalistic": "100 XP", "Arbalistic",
"Monsters Hunted": "100 XP", "Monsters Hunted",
"Beaconator": "50 XP", "Beaconator",
"A Balanced Diet": "100 XP", "A Balanced Diet",
"Uneasy Alliance": "100 XP", "Uneasy Alliance",
"Cover Me in Debris": "100 XP", "Cover Me in Debris",
"A Complete Catalogue": "50 XP", "A Complete Catalogue",
"Overpowered": "50 XP" "Overpowered",
}, },
"insane": { "insane": {
"How Did We Get Here?": "500 XP", "How Did We Get Here?",
"Adventuring Time": "500 XP" "Adventuring Time",
}, },
"postgame": { "postgame": {
"The Next Generation": "50 XP", "The Next Generation",
"The End... Again...": "50 XP", "The End... Again...",
"You Need a Mint": "50 XP", "You Need a Mint",
"Monsters Hunted": "100 XP" "Monsters Hunted",
} }
} }

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@ -5,13 +5,13 @@ from BaseClasses import MultiWorld
def set_rules(world: MultiWorld, player: int): def set_rules(world: MultiWorld, player: int):
def reachable_locations(state): def reachable_locations(state):
postgame_advancements = set(exclusion_table['postgame'].keys()) postgame_advancements = exclusion_table['postgame'].copy()
postgame_advancements.add('Free the End') postgame_advancements.add('Free the End')
for event in events_table.keys(): for event in events_table.keys():
postgame_advancements.add(event) postgame_advancements.add(event)
return [location for location in world.get_locations() if return [location for location in world.get_locations() if
(player is None or location.player == player) and location.player == player and
(location.name not in postgame_advancements) and location.name not in postgame_advancements and
location.can_reach(state)] location.can_reach(state)]
# 92 total advancements. Goal is to complete X advancements and then Free the End. # 92 total advancements. Goal is to complete X advancements and then Free the End.

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@ -5,6 +5,7 @@ from .Items import MinecraftItem, item_table, item_frequencies
from .Locations import MinecraftAdvancement, advancement_table, exclusion_table, events_table from .Locations import MinecraftAdvancement, advancement_table, exclusion_table, events_table
from .Regions import mc_regions, link_minecraft_structures from .Regions import mc_regions, link_minecraft_structures
from .Rules import set_rules from .Rules import set_rules
from worlds.generic.Rules import exclusion_rules
from BaseClasses import Region, Entrance, Item from BaseClasses import Region, Entrance, Item
from .Options import minecraft_options from .Options import minecraft_options
@ -22,6 +23,7 @@ class MinecraftWorld(World):
item_name_to_id = {name: data.code for name, data in item_table.items()} item_name_to_id = {name: data.code for name, data in item_table.items()}
location_name_to_id = {name: data.id for name, data in advancement_table.items()} location_name_to_id = {name: data.id for name, data in advancement_table.items()}
def _get_mc_data(self): def _get_mc_data(self):
exits = ["Overworld Structure 1", "Overworld Structure 2", "Nether Structure 1", "Nether Structure 2", exits = ["Overworld Structure 1", "Overworld Structure 2", "Nether Structure 1", "Nether Structure 2",
"The End Structure"] "The End Structure"]
@ -35,35 +37,39 @@ class MinecraftWorld(World):
'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits} 'structures': {exit: self.world.get_entrance(exit, self.player).connected_region.name for exit in exits}
} }
def generate_basic(self): def generate_basic(self):
link_minecraft_structures(self.world, self.player) link_minecraft_structures(self.world, self.player)
pool = [] # Generate item pool
itempool = []
pool_counts = item_frequencies.copy() pool_counts = item_frequencies.copy()
if getattr(self.world, "bee_traps")[self.player]: if getattr(self.world, "bee_traps")[self.player]: # replace Rotten Flesh by bee traps
pool_counts.update({"Rotten Flesh": 0, "Bee Trap (Minecraft)": 4}) pool_counts.update({"Rotten Flesh": 0, "Bee Trap (Minecraft)": 4})
for item_name in item_table: for item_name in item_table:
for count in range(pool_counts.get(item_name, 1)): for count in range(pool_counts.get(item_name, 1)):
pool.append(self.create_item(item_name)) itempool.append(self.create_item(item_name))
prefill_pool = {} # Choose locations to automatically exclude based on settings
prefill_pool.update(events_table) exclusion_pool = set()
exclusion_pools = ['hard', 'insane', 'postgame'] exclusion_types = ['hard', 'insane', 'postgame']
for key in exclusion_pools: for key in exclusion_types:
if not getattr(self.world, f"include_{key}_advancements")[self.player]: if not getattr(self.world, f"include_{key}_advancements")[self.player]:
prefill_pool.update(exclusion_table[key]) exclusion_pool.update(exclusion_table[key])
exclusion_rules(self.world, self.player, exclusion_pool)
for loc_name, item_name in prefill_pool.items(): # Prefill the Ender Dragon with the completion condition
location = self.world.get_location(loc_name, self.player) completion = self.create_item("Victory")
item = self.create_item(item_name) self.world.get_location("Ender Dragon", self.player).place_locked_item(completion)
location.place_locked_item(item) itempool.remove(completion)
pool.remove(item)
self.world.itempool += itempool
self.world.itempool += pool
def set_rules(self): def set_rules(self):
set_rules(self.world, self.player) set_rules(self.world, self.player)
def create_regions(self): def create_regions(self):
def MCRegion(region_name: str, exits=[]): def MCRegion(region_name: str, exits=[]):
ret = Region(region_name, None, region_name, self.player) ret = Region(region_name, None, region_name, self.player)
@ -77,6 +83,7 @@ class MinecraftWorld(World):
self.world.regions += [MCRegion(*r) for r in mc_regions] self.world.regions += [MCRegion(*r) for r in mc_regions]
def generate_output(self): def generate_output(self):
import json import json
from base64 import b64encode from base64 import b64encode
@ -87,6 +94,7 @@ class MinecraftWorld(World):
with open(output_path(filename), 'wb') as f: with open(output_path(filename), 'wb') as f:
f.write(b64encode(bytes(json.dumps(data), 'utf-8'))) f.write(b64encode(bytes(json.dumps(data), 'utf-8')))
def fill_slot_data(self): def fill_slot_data(self):
slot_data = self._get_mc_data() slot_data = self._get_mc_data()
for option_name in minecraft_options: for option_name in minecraft_options:
@ -94,6 +102,7 @@ class MinecraftWorld(World):
slot_data[option_name] = int(option.value) slot_data[option_name] = int(option.value)
return slot_data return slot_data
def create_item(self, name: str) -> Item: def create_item(self, name: str) -> Item:
item_data = item_table[name] item_data = item_table[name]
return MinecraftItem(name, item_data.progression, item_data.code, self.player) return MinecraftItem(name, item_data.progression, item_data.code, self.player)