OoT: prevent connection from outdated clients
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@ -83,6 +83,8 @@ class OOTWorld(World):
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data_version = 1
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data_version = 1
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required_client_version = (0, 3, 2)
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def __init__(self, world, player):
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def __init__(self, world, player):
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self.hint_data_available = threading.Event()
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self.hint_data_available = threading.Event()
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super(OOTWorld, self).__init__(world, player)
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super(OOTWorld, self).__init__(world, player)
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