Factorio: always display static nodes with full info
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6c1d164330
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@ -852,10 +852,11 @@ async def game_watcher(ctx: Context):
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if recv_index < len(ctx.items_received) and recv_item == 0:
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item = ctx.items_received[recv_index]
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recv_index += 1
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_name_getter(item.item), 'red', 'bold'), color(ctx.player_names[item.player], 'yellow'),
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ctx.location_name_getter(item.location), recv_index + 1, len(ctx.items_received)))
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recv_index += 1
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ctx.location_name_getter(item.location), recv_index, len(ctx.items_received)))
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snes_buffered_write(ctx, RECV_PROGRESS_ADDR, bytes([recv_index & 0xFF, (recv_index >> 8) & 0xFF]))
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snes_buffered_write(ctx, RECV_ITEM_ADDR, bytes([item.item]))
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snes_buffered_write(ctx, RECV_ITEM_PLAYER_ADDR, bytes([item.player if item.player != ctx.slot else 0]))
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@ -69,7 +69,7 @@ prep_copy(new_tree_copy, original_tech)
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{% if tech_cost_scale != 1 %}
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new_tree_copy.unit.count = math.max(1, math.floor(new_tree_copy.unit.count * {{ tech_cost_scale }}))
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{% endif %}
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{%- if item_name in tech_table and tech_tree_information == 2 -%}
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{%- if item_name in tech_table and tech_tree_information == 2 or original_tech_name in static_nodes -%}
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{#- copy Factorio Technology Icon -#}
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copy_factorio_icon(new_tree_copy, "{{ item_name }}")
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{%- else -%}
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@ -1,7 +1,7 @@
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[technology-name]
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{% for original_tech_name, item_name, receiving_player, advancement in locations %}
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{%- if tech_tree_information == 2 -%}
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{%- if tech_tree_information == 2 or original_tech_name in static_nodes -%}
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ap-{{ tech_table[original_tech_name] }}-={{ player_names[receiving_player] }}'s {{ item_name }}
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{% else %}
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ap-{{ tech_table[original_tech_name] }}-=An Archipelago Sendable
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@ -10,10 +10,10 @@ ap-{{ tech_table[original_tech_name] }}-=An Archipelago Sendable
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[technology-description]
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{% for original_tech_name, item_name, receiving_player, advancement in locations %}
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{%- if tech_tree_information == 2 %}
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ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}{% if advancement %}, which is considered a logical advancement{% endif %}.
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{%- if tech_tree_information == 2 or original_tech_name in static_nodes %}
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ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends {{ item_name }} to {{ player_names[receiving_player] }}{% if advancement %}, which is considered a logical advancement{% endif %}. For purposes of hints, this location is called "{{ original_tech_name }}".
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{%- elif tech_tree_information == 1 and advancement %}
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ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone, which is considered a logical advancement.
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ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone, which is considered a logical advancement. For purposes of hints, this location is called "{{ original_tech_name }}".
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{%- else %}
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ap-{{ tech_table[original_tech_name] }}-=Researching this technology sends something to someone.
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{%- endif -%}
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@ -75,7 +75,7 @@ def generate_mod(world: MultiWorld, player: int):
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"rocket_recipe": rocket_recipes[world.max_science_pack[player].value],
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"slot_name": world.player_names[player][0], "seed_name": world.seed_name,
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"starting_items": world.starting_items[player], "recipes": recipes,
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"random": world.slot_seeds[player],
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"random": world.slot_seeds[player], "static_nodes": world.worlds[player].static_nodes,
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"recipe_time_scale": recipe_time_scales[world.recipe_time[player].value]}
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for factorio_option in Options.factorio_options:
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