Add --disable-autohost argument to MultiMystery.py
- If present, MultiMystery will not automatically host the generated game
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@ -17,6 +17,7 @@ import subprocess
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import sys
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import threading
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import concurrent.futures
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import argparse
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def feedback(text: str):
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@ -31,6 +32,9 @@ if __name__ == "__main__":
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ModuleUpdate.update()
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parser = argparse.ArgumentParser(add_help=False)
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parser.add_argument('--disable_autohost', action='store_true')
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args = parser.parse_args()
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from Utils import get_public_ipv4, get_options
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@ -189,16 +193,17 @@ if __name__ == "__main__":
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for future in futures:
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future.result() # make sure we close the zip AFTER any packing is done
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if os.path.exists(os.path.join(output_path, multidataname)):
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if os.path.exists("BerserkerMultiServer.exe"):
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baseservercommand = "BerserkerMultiServer.exe" # compiled windows
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elif os.path.exists("BerserkerMultiServer"):
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baseservercommand = "BerserkerMultiServer" # compiled linux
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else:
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baseservercommand = f"py -{py_version} MultiServer.py" # source
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#don't have a mac to test that. If you try to run compiled on mac, good luck.
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if not args.disable_autohost:
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if os.path.exists(os.path.join(output_path, multidataname)):
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if os.path.exists("BerserkerMultiServer.exe"):
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baseservercommand = "BerserkerMultiServer.exe" # compiled windows
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elif os.path.exists("BerserkerMultiServer"):
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baseservercommand = "BerserkerMultiServer" # compiled linux
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else:
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baseservercommand = f"py -{py_version} MultiServer.py" # source
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#don't have a mac to test that. If you try to run compiled on mac, good luck.
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subprocess.call(f"{baseservercommand} --multidata {os.path.join(output_path, multidataname)}")
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subprocess.call(f"{baseservercommand} --multidata {os.path.join(output_path, multidataname)}")
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except:
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import traceback
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traceback.print_exc()
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