Docs: Small typo and proofreading edits (#2078)

* Slight rewording of DS3 game page

Lists made more concise, space added between "generated weapons" and open parenthesis

* Proofread Final Fantasy pages

Fixed minor typos and reworded sentences for conciseness.

* Edited Kingdom Hearts 2 Game Page

Refined style, capitalization, and sentence structure for clarity

* Fixed nested list in Minecraft game page

Each nest needed an additional 2 spaces

* Edited Risk of Rain 2 Game Page

Made various edits to redundancy within the page as well as omitted/unclear information

* Edited Stardew Valley game page

Small capitalization consistency edits and slight rewording for conciseness

* Update worlds/ff1/docs/multiworld_en.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/kh2/docs/en_Kingdom Hearts 2.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Update worlds/kh2/docs/en_Kingdom Hearts 2.md

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>

* Add information for EXP multiplier

Include Drive Forms and Summons

* Correction for Newt Altars RoR2

Co-Authored-By: kindasneaki <19377912+kindasneaki@users.noreply.github.com>

---------

Co-authored-by: Silvris <58583688+Silvris@users.noreply.github.com>
Co-authored-by: kindasneaki <19377912+kindasneaki@users.noreply.github.com>
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@ -7,19 +7,18 @@ config file.
## What does randomization do to this game?
In Dark Souls III, all unique items you can earn from a static corpse, a chest or the death of a Boss/NPC are
In Dark Souls III, all unique items you can earn from a static corpse, chest, or the death of a Boss/NPC are
randomized.
An option is available from the settings page to also randomize the upgrade materials, the Estus shards and the
consumables.
Another option is available to randomize the level of the generated weapons(from +0 to +10/+5)
An option is available from the settings page to also randomize upgrade materials, Estus shards, and consumables.
Another option is available to randomize the level of the generated weapons (from +0 to +10/+5).
To beat the game you need to collect the 4 "Cinders of a Lord" randomized in the multiworld
and kill the final boss "Soul of Cinder"
To beat the game, you need to collect the 4 "Cinders of a Lord" randomized in the multiworld
and kill the final boss "Soul of Cinder."
## What Dark Souls III items can appear in other players' worlds?
Every unique item from Dark Souls III can appear in other player's worlds, such as a piece of armor, an upgraded weapon,
or a key item.
Every unique item from Dark Souls III can appear in other player's worlds, such as a piece of armor, upgraded weapons,
or key items.
## What does another world's item look like in Dark Souls III?

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@ -8,19 +8,19 @@ website: [FF1R Website](https://finalfantasyrandomizer.com/)
## What does randomization do to this game?
A better questions is what isn't randomized at this point. Enemies stats and spell, character spells, shop inventory and
boss stats and spells are all commonly randomized. Unlike most other randomizers it is also most standard to shuffle
progression items and non-progression items into separate pools and then redistribute them to their respective
locations. So, for example, Princess Sarah may have the CANOE instead of the LUTE; however, she will never have a Heal
Pot or some armor. There are plenty of other things that can be randomized on the main randomizer
site: [FF1R Website](https://finalfantasyrandomizer.com/)
Enemy stats and spell, boss stats and spells, character spells, and shop inventories are all commonly randomized. Unlike
most other randomizers, it is standard to shuffle progression items and non-progression items into separate pools
and then redistribute them to their respective locations. For example, Princess Sarah may have the CANOE instead
of the LUTE; however, she will never have a Heal Pot or armor.
Plenty of other things to be randomized can be found on the main randomizer site:
[FF1R Website](https://finalfantasyrandomizer.com/)
## What Final Fantasy items can appear in other players' worlds?
All items can appear in other players worlds. This includes consumables, shards, weapons, armor and, of course, key
items.
All items can appear in other players worlds, including consumables, shards, weapons, armor, and key items.
## What does another world's item look like in Final Fantasy
All local and remote items appear the same. It will say that you received an item and then BOTH the client log and the
All local and remote items appear the same. Final Fantasy will say that you received an item, then BOTH the client log and the
emulator will display what was found external to the in-game text box.

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@ -32,14 +32,14 @@ Generate a game by going to the site and performing the following steps:
prefer, or it is your first time we suggest starting with the 'Shard Hunt' preset (which requires you to collect a
number of shards to go to the end dungeon) or the 'Beginner' preset if you prefer to kill the original fiends.
2. Go to the `Goal` tab and ensure `Archipelago` is enabled. Set your player name to any name that represents you.
3. Upload you `Final Fantasy(USA).nes` (and click `Remember ROM` for the future!)
3. Upload your `Final Fantasy(USA).nes` (and click `Remember ROM` for the future!)
4. Press the `NEW` button beside `Seed` a few times
5. Click `GENERATE ROM`
It should download two files. One is the `*.nes` file which your emulator will run and the other is the yaml file
It should download two files. One is the `*.nes` file which your emulator will run, and the other is the yaml file
required by Archipelago.gg
At this point you are ready to join the multiworld. If you are uncertain on how to generate, host or join a multiworld
At this point, you are ready to join the multiworld. If you are uncertain on how to generate, host, or join a multiworld,
please refer to the [game agnostic setup guide](/tutorial/Archipelago/setup/en).
## Running the Client Program and Connecting to the Server
@ -67,7 +67,7 @@ Once the Archipelago server has been hosted:
## Play the game
When the client shows both NES and server are connected you are good to go. You can check the connection status of the
When the client shows both NES and server are connected, you are good to go. You can check the connection status of the
NES at any time by running `/nes`
### Other Client Commands

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@ -2,7 +2,7 @@
<h2 style="text-transform:none";>Changes from the vanilla game</h2>
This randomizer takes Kingdom Hearts 2 and randomizes the locations of the items for a more dynamic play experience. The items that randomize currently are all items within Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels. This allows abilities that Sora would normally have to also be placed on Keyblades with random stats. With several options on ways to finish the game.
This randomizer creates a more dynamic play experience by randomizing the locations of most items in Kingdom Hearts 2. Currently all items within Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels are randomized. This allows abilities that Sora would normally have to be placed on Keyblades with random stats. Additionally, there are several options for ways to finish the game, allowing for different goals beyond beating the final boss.
<h2 style="text-transform:none";>Where is the settings page</h2>
@ -12,12 +12,18 @@ The [player settings page for this game](../player-settings) contains all the op
<h2 style="text-transform:none";>What is randomized in this game?</h2>
The Chests, Popups, Get Bonuses, Form Levels, and Sora's Levels.
- Chests
- Popups
- Get Bonuses
- Form Levels
- Sora's Levels
- Keyblade Stats
- Keyblade Abilities
<h2 style="text-transform:none";>What Kingdom Hearts 2 items can appear in other players' worlds?</h2>
Every item in the game with the exception being party members' abilities.
Every item in the game except for party members' abilities.
<h2 style="text-transform:none";>What is The Garden of Assemblage "GoA"?</h2>
@ -37,10 +43,10 @@ It is added to your inventory. If you obtain magic, you will need to pause your
<h2 style="text-transform:none";>What Happens if I die before Room Saving?</h2>
When you die in Kingdom Hearts 2, you are reverted to the last non-boss room you entered and your status is reverted to what it was at that time. However, in archipelago, any item that you have sent/received will not be taken away from the player, any chest you have opened will remain open, and you will keep your level but lose the expereince. Unlike vanilla Kingdom Hearts 2.
When you die in vanilla Kingdom Hearts 2, you are reverted to the last non-boss room you entered and your status is reverted to what it was at that time. However, in archipelago, any item that you have sent/received will not be taken away from the player, any chest you have opened will remain open, and you will keep your level, but lose the experience.
For example, if you are fighting Roxas and you receive Reflect Element and you die fighting Roxas, you will keep that reflect. You will still need to pause your game to have it show up in your inventory, then enter a new room for it to become properly usable.
For example, if you are fighting Roxas, receive Reflect Element, then die mid-fight, you will keep that Reflect Element. You will still need to pause your game to have it show up in your inventory, then enter a new room for it to become properly usable.
<h2 style="text-transform:none";>Customization options:</h2>
@ -49,13 +55,12 @@ For example, if you are fighting Roxas and you receive Reflect Element and you d
1. Obtain Three Proofs.
2. Obtain a desired amount of Lucky Emblems.
3. Obtain a desired amount of Bounties that are on late locations.
- Customize how many World Locking Items You Need to Progress in that World.
- Customize the Amount of World Locking Items You Start With.
- Customize how many locations you want on Sora's Levels.
- Customize the EXP Multiplier of everything that affects Sora.
- Customize the Available Abilities on Keyblades.
- Customize the level of Progressive Movement (Growth Abilities) you start with.
- Customize the amount of Progressive Movement (Growth Abilities) you start with.
- Customize how many World-Locking Items you need to progress in that world.
- Customize the amount of World-Locking Items you start with.
- Customize how many of Sora's Levels are locations.
- Customize the EXP multiplier for Sora, his Drive Forms, and his Summons.
- Customize the available abilities on keyblades.
- Customize the amount and level of progressive movement (Growth Abilities) you start with.
- Customize start inventory, i.e., begin every run with certain items or spells of your choice.
<h2 style="text-transform:none";>Quality of life:</h2>

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@ -29,82 +29,82 @@ sequence either by skipping it or watching hit play out.
## Which recipes are locked?
* Archery
* Bow
* Arrow
* Crossbow
* Bow
* Arrow
* Crossbow
* Brewing
* Blaze Powder
* Brewing Stand
* Blaze Powder
* Brewing Stand
* Enchanting
* Enchanting Table
* Bookshelf
* Enchanting Table
* Bookshelf
* Bucket
* Flint & Steel
* All Beds
* Bottles
* Shield
* Fishing Rod
* Fishing Rod
* Carrot on a Stick
* Warped Fungus on a Stick
* Fishing Rod
* Carrot on a Stick
* Warped Fungus on a Stick
* Campfire
* Campfire
* Soul Campfire
* Campfire
* Soul Campfire
* Spyglass
* Lead
* Progressive Weapons
* Tier I
* Stone Sword
* Stone Axe
* Tier II
* Iron Sword
* Iron Axe
* Tier III
* Diamond Sword
* Diamond Axe
* Tier I
* Stone Sword
* Stone Axe
* Tier II
* Iron Sword
* Iron Axe
* Tier III
* Diamond Sword
* Diamond Axe
* Progessive Tools
* Tier I
* Stone Shovel
* Stone Hoe
* Tier II
* Iron Shovel
* Iron Hoe
* Tier III
* Diamond Shovel
* Diamond Hoe
* Netherite Ingot
* Tier I
* Stone Shovel
* Stone Hoe
* Tier II
* Iron Shovel
* Iron Hoe
* Tier III
* Diamond Shovel
* Diamond Hoe
* Netherite Ingot
* Progressive Armor
* Tier I
* Iron Helmet
* Iron Chestplate
* Iron Leggings
* Iron Boots
* Tier II
* Diamond Helmet
* Diamond Chestplate
* Diamond Leggings
* Diamond Boots
* Tier I
* Iron Helmet
* Iron Chestplate
* Iron Leggings
* Iron Boots
* Tier II
* Diamond Helmet
* Diamond Chestplate
* Diamond Leggings
* Diamond Boots
* Progressive Resource Crafting
* Tier I
* Iron Ingot from Nuggets
* Iron Nugget
* Gold Ingot from Nuggets
* Gold Nugget
* Furnace
* Blast Furnace
* Tier II
* Redstone
* Redstone Block
* Glowstone
* Iron Ingot from Iron Block
* Iron Block
* Gold Ingot from Gold Block
* Gold Block
* Diamond
* Diamond Block
* Netherite Block
* Netherite Ingot from Netherite Block
* Anvil
* Emerald
* Emerald Block
* Copper Block
* Tier I
* Iron Ingot from Nuggets
* Iron Nugget
* Gold Ingot from Nuggets
* Gold Nugget
* Furnace
* Blast Furnace
* Tier II
* Redstone
* Redstone Block
* Glowstone
* Iron Ingot from Iron Block
* Iron Block
* Gold Ingot from Gold Block
* Gold Block
* Diamond
* Diamond Block
* Netherite Block
* Netherite Ingot from Netherite Block
* Anvil
* Emerald
* Emerald Block
* Copper Block

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@ -8,7 +8,7 @@ config file.
## What does randomization do to this game?
Risk of Rain is already a random game, by virtue of being a roguelite. The Archipelago mod implements pure multiworld
functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
functionality in which certain chests will send an item out to the
multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
other players in other worlds.
@ -16,28 +16,30 @@ There are two modes in risk of rain. Classic Mode and Explore Mode
Classic Mode:
- Classic mode implements pure multiworld
functionality in which certain chests (made clear via a location check progress bar) will send an item out to the
multiworld. The items that _would have been_ in those chests will be returned to the Risk of Rain player via grants by
other players in other worlds.
- Certain chests (made clear via a location check progress bar) will send an item out to the
multiworld. The location of these chests do not matter, since all environments share a unified location pool.
Explore Mode:
- Just like in Classic mode chests will send out an item to the multiworld. The difference is that each environment
will have a set amount that can be sent out and shrines along with other things that will need to be checked.
Also, each environment is an item and, you'll need it to be able to access it.
- Chests will continue to work as they did in Classic Mode, the difference being that each environment
will have a set amount of items that can be sent out. In addition, shrines, radio scanners, newt altars,
and scavenger bags will need to be checked, depending on your settings.
This mode also makes each environment an item. In order to access a particular stage, you'll need it to be
sent in the multiworld.
## What is the goal of Risk of Rain 2 in Archipelago?
Just like in the original game, any way to "beat the game" counts as a win. Alternatively, if you are new to the game and
Just like in the original game, any way to "beat the game" counts as a win. This means beating one of the bosses
on Commencement, The Planetarium, or A Moment, Whole. Alternatively, if you are new to the game and
aren't very confident in being able to "beat the game", you can set **Final Stage Death is Win** to true
(You can turn this on in your player settings.) This will make it so if you die on either Commencement or The Planetarium,
it will count as your goal, and **Obliterating yourself** will count as well.
(You can turn this on in your player settings.) This will make it so dying on either Commencement or The Planetarium,
or **obliterating yourself in A Moment, Fractured** will count as your goal.
**You do not need to complete all the location checks** to win; any item you don't collect may be released if the
server options allow.
If you die before you accomplish your goal, you can start a new run. You will start the run with any items that you
received from other players. Any items that you picked up the "normal" way will be lost.
received from other players. However, these items will be randomized within their rarity at the start of each run.
Any items that you picked up the "normal" way will be lost.
Note, you can play Simulacrum mode as part of an Archipelago, but you can't achieve any of the victory conditions in
Simulacrum. So you could, for example, collect most of your items through a Simulacrum run(only works in classic mode),
@ -72,10 +74,10 @@ The Risk of Rain items are:
Each item grants you a random in-game item from the category it belongs to.
When an item is granted by another world to the Risk of Rain player (one of the items listed above) then a random
When an item is granted by another world to the Risk of Rain player then a random
in-game item of that tier will appear in the Risk of Rain player's inventory. If the item grant is an `Equipment` and
the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and _
the new equipment_ will take it's place. (If you want the old one back, pick it up.)
the player already has an equipment item equipped then the _item that was equipped_ will be dropped on the ground and
_the new equipment_ will take it's place.
Explore Mode items are:
@ -93,10 +95,10 @@ Dlc_Sotv items
* `Sulfur Pools`
* `Void Locus`
When a explore item is granted it will unlock that environment and will now be accessible to progress to victory! The
game will still pick randomly which environment is next but it will first check to see if they are available. If you have
them unlocked it will weight the game to have a ***higher chance*** to go to one you have checks versus one you have
already completed. You will still not be able to goto a stage 3 environment from a stage 1 environment.
When an explore item is granted, it will unlock that environment and will now be accessible! The
game will still pick randomly which environment is next, but it will first check to see if they are available. If you have
multiple of the next environments unlocked, it will weight the game to have a ***higher chance*** to go to one you
have checks in versus one you have already completed. You will still be unable to go to a stage 3 environment from a stage 1 environment.
@ -108,9 +110,9 @@ to 250** items. The number of items will be randomized between all players, so y
item pickup step based on how many items the other players in the multiworld have. (Around 100 seems to be a good
ballpark if you want to have a similar number of items to most other games.)
In explore mode the amount of checks base on how many **chests, shrines, scavengers, radio scanners and, newt altars**
are in the pool. With just the base game the numbers are **52 to 516** and with the dlc its **60 to 660** with
everything on default being **216**
In explore mode, the amount of checks are based on how many **chests, shrines, scavengers, radio scanners, and newt altars**
are in the pool. With just the base game, checks can range from **52 to 516**, with the DLC expanding it to **60 to 660**.
Leaving everything on default, the total number of checks comes out to **216** locations.
After you have completed the specified number of checks, you won't send anything else to the multiworld. You can
receive up to the specified number of randomized items from the multiworld as the players find them. In either case,
@ -120,12 +122,15 @@ you can continue to collect items as normal in Risk of Rain 2 if you've already
When the Risk of Rain player fills up their location check bar then the next spawned item will become an item grant for
another player's world (or possibly get sent back to yourself). The item in Risk of Rain will disappear in a poof of
smoke and the grant will automatically go out to the multiworld.
smoke and the grant will automatically go out to the multiworld. Additionally, you will see a message in the chat saying
what item you sent out. If the message does not appear, this likely means that another game has collected their items from you.
## What is the item pickup step?
The item pickup step is a YAML setting which allows you to set how many items you need to spawn before the _next_ item
that is spawned disappears (in a poof of smoke) and goes out to the multiworld.
The item pickup step is a setting in the YAML which allows you to set how many items you need to spawn before the _next_ item
that is spawned disappears (in a poof of smoke) and goes out to the multiworld. For instance, an item step of **1** means that
every other chest will send an item to the multiworld. An item step of **2** means that every third chest sends out an item
just as an item step of **0** would send an item on **each chest.**
## Is Archipelago compatible with other Risk of Rain 2 mods?

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@ -7,7 +7,7 @@ config file.
## What does randomization do to this game?
A vast number of optional objectives in stardew valley can be shuffled around the multiworld. Most of these are optional, and the player can customize their experience in their YAML file.
A vast number of objectives in Stardew Valley can be shuffled around the multiworld. Most of these are optional, and the player can customize their experience in their YAML file.
For these objectives, if they have a vanilla reward, this reward will instead be an item in the multiworld. For the remaining number of such objectives, there are a number of "Resource Pack" items, which are simply an item or a stack of items that may be useful to the player.
@ -28,24 +28,24 @@ The player can choose from a number of goals, using their YAML settings.
Location checks in Stardew Valley always include:
- [Community Center Bundles](https://stardewvalleywiki.com/Bundles)
- [Mineshaft chest rewards](https://stardewvalleywiki.com/The_Mines#Remixed_Rewards)
- [Mineshaft Chest Rewards](https://stardewvalleywiki.com/The_Mines#Remixed_Rewards)
- [Story Quests](https://stardewvalleywiki.com/Quests#List_of_Story_Quests)
- [Traveling Merchant items](https://stardewvalleywiki.com/Traveling_Cart)
- [Traveling Merchant Items](https://stardewvalleywiki.com/Traveling_Cart)
- Isolated objectives such as the [beach bridge](https://stardewvalleywiki.com/The_Beach#Tide_Pools), [Old Master Cannoli](https://stardewvalleywiki.com/Secret_Woods#Old_Master_Cannoli), [Grim Reaper Statue](https://stardewvalleywiki.com/Golden_Scythe), etc
There also are a number of location checks that are optional, and individual players choose to include them or not in their shuffling:
- Tools and Fishing Rod Upgrades
- Carpenter Buildings
- Backpack Upgrades
- Mine elevator levels
- Mine Elevator Levels
- Skill Levels
- Arcade Machines
- Help Wanted quests
- Help Wanted Quests
- Participating in Festivals
- Special Orders from the town board, or from Mr Qi
- Cropsanity: Growing and harvesting individual crop types
- Cropsanity: Growing and Harvesting individual crop types
- Fishsanity: Catching individual fish
- Museumsanity: Donating individual items to the museum, or reaching the museum milestones for donations
- Museumsanity: Donating individual items, or reaching milestones for museum donations
- Friendsanity: Reaching specific friendship levels with NPCs
## Which items can be in another player's world?