From a1ef25455bedd4320f6dac3ddf7cb49379ae1b44 Mon Sep 17 00:00:00 2001 From: Trevor L <80716066+TRPG0@users.noreply.github.com> Date: Mon, 15 Apr 2024 18:54:35 -0600 Subject: [PATCH] Hylics 2: Fix logic for medallions in vault (#3148) --- worlds/hylics2/Rules.py | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/worlds/hylics2/Rules.py b/worlds/hylics2/Rules.py index ff9544e0..5fd46719 100644 --- a/worlds/hylics2/Rules.py +++ b/worlds/hylics2/Rules.py @@ -413,26 +413,31 @@ def set_rules(hylics2world): lambda state: ( enter_foglast(state, player) and bridge_key(state, player) + and air_dash(state, player) )) add_rule(world.get_location("New Muldul: Vault Rear Right Medallion", player), lambda state: ( enter_foglast(state, player) and bridge_key(state, player) + and air_dash(state, player) )) add_rule(world.get_location("New Muldul: Vault Center Medallion", player), lambda state: ( enter_foglast(state, player) and bridge_key(state, player) + and air_dash(state, player) )) add_rule(world.get_location("New Muldul: Vault Front Left Medallion", player), lambda state: ( enter_foglast(state, player) and bridge_key(state, player) + and air_dash(state, player) )) add_rule(world.get_location("New Muldul: Vault Front Right Medallion", player), lambda state: ( enter_foglast(state, player) and bridge_key(state, player) + and air_dash(state, player) )) add_rule(world.get_location("Viewax's Edifice: Fort Wall Medallion", player), lambda state: paddle(state, player))