From a2260ee6b2d696ab3484b0de329baedbf8afbc09 Mon Sep 17 00:00:00 2001 From: Alchav <59858495+Alchav@users.noreply.github.com> Date: Thu, 10 Feb 2022 14:51:09 -0500 Subject: [PATCH] [SM] Fix "No Energy" bugs --- worlds/sm/__init__.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/worlds/sm/__init__.py b/worlds/sm/__init__.py index dc2e2223..df49f6ad 100644 --- a/worlds/sm/__init__.py +++ b/worlds/sm/__init__.py @@ -44,7 +44,7 @@ class SMWorld(World): itemManager: ItemManager locations = {} - hint_blacklist = {'Nothing', 'NoEnergy'} + hint_blacklist = {'Nothing', 'No Energy'} Logic.factory('vanilla') @@ -86,7 +86,7 @@ class SMWorld(World): # keeps Nothing items local so no player will ever pickup Nothing # doing so reduces contribution of this world to the Multiworld the more Nothing there is though self.world.local_items[self.player].value.add('Nothing') - self.world.local_items[self.player].value.add('NoEnergy') + self.world.local_items[self.player].value.add('No Energy') if (self.variaRando.args.morphPlacement == "early"): self.world.local_items[self.player].value.add('Morph')