Save filenames to yaml instead of sprite names, bump weighted settings version to 4.1.1 rev0
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@ -401,8 +401,6 @@ const addSpriteOption = (event) => {
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const presetNumber = document.getElementById('preset-number').value;
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const presetNumber = document.getElementById('preset-number').value;
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const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
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const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
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const spriteName = event.target.getAttribute('data-sprite');
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const spriteName = event.target.getAttribute('data-sprite');
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console.log(event.target);
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console.log(spriteName);
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if (Object.keys(playerSettings.rom.sprite).indexOf(spriteName) !== -1) {
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if (Object.keys(playerSettings.rom.sprite).indexOf(spriteName) !== -1) {
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// Do not add the same sprite twice
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// Do not add the same sprite twice
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@ -445,8 +443,11 @@ const buildSpritePicker = (spriteData) => {
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sprites.setAttribute('id', 'sprite-picker-sprites');
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sprites.setAttribute('id', 'sprite-picker-sprites');
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spriteData.sprites.forEach((sprite) => {
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spriteData.sprites.forEach((sprite) => {
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const spriteImg = document.createElement('img');
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const spriteImg = document.createElement('img');
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spriteImg.setAttribute('src', `static/static/sprites/${sprite.name}.gif`);
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let spriteGifFile = sprite.file.split('.');
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spriteImg.setAttribute('data-sprite', sprite.name);
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spriteGifFile.pop();
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spriteGifFile = spriteGifFile.join('.') + '.gif';
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spriteImg.setAttribute('src', `static/static/sprites/${spriteGifFile}`);
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spriteImg.setAttribute('data-sprite', sprite.file.split('.')[0]);
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spriteImg.setAttribute('alt', sprite.name);
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spriteImg.setAttribute('alt', sprite.name);
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// Wrap the image in a span to allow for tooltip presence
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// Wrap the image in a span to allow for tooltip presence
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@ -20,7 +20,7 @@
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# For use with the weighted-settings page on the website. Changing this value will cause all users to be prompted
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# For use with the weighted-settings page on the website. Changing this value will cause all users to be prompted
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# to update their settings. The version number should match the current released version number, and the revision
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# to update their settings. The version number should match the current released version number, and the revision
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# should be updated manually by whoever edits this file.
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# should be updated manually by whoever edits this file.
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ws_version: 4.1.0 rev0
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ws_version: 4.1.1 rev0
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description: Template Name # Used to describe your yaml. Useful if you have multiple files
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description: Template Name # Used to describe your yaml. Useful if you have multiple files
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name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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@ -356,7 +356,7 @@ rom:
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# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
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# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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sprite: # Enter the name of your preferred sprite and weight it appropriately
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random: 0
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random: 0
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Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
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disablemusic: # If "on", all in-game music will be disabled
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disablemusic: # If "on", all in-game music will be disabled
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on: 0
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on: 0
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off: 50
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off: 50
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