Save filenames to yaml instead of sprite names, bump weighted settings version to 4.1.1 rev0

This commit is contained in:
Chris Wilson 2021-03-13 18:53:53 -05:00
parent 7000f572f6
commit a305a0ffac
2 changed files with 7 additions and 6 deletions

View File

@ -401,8 +401,6 @@ const addSpriteOption = (event) => {
const presetNumber = document.getElementById('preset-number').value; const presetNumber = document.getElementById('preset-number').value;
const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`)); const playerSettings = JSON.parse(localStorage.getItem(`weightedSettings${presetNumber}`));
const spriteName = event.target.getAttribute('data-sprite'); const spriteName = event.target.getAttribute('data-sprite');
console.log(event.target);
console.log(spriteName);
if (Object.keys(playerSettings.rom.sprite).indexOf(spriteName) !== -1) { if (Object.keys(playerSettings.rom.sprite).indexOf(spriteName) !== -1) {
// Do not add the same sprite twice // Do not add the same sprite twice
@ -445,8 +443,11 @@ const buildSpritePicker = (spriteData) => {
sprites.setAttribute('id', 'sprite-picker-sprites'); sprites.setAttribute('id', 'sprite-picker-sprites');
spriteData.sprites.forEach((sprite) => { spriteData.sprites.forEach((sprite) => {
const spriteImg = document.createElement('img'); const spriteImg = document.createElement('img');
spriteImg.setAttribute('src', `static/static/sprites/${sprite.name}.gif`); let spriteGifFile = sprite.file.split('.');
spriteImg.setAttribute('data-sprite', sprite.name); spriteGifFile.pop();
spriteGifFile = spriteGifFile.join('.') + '.gif';
spriteImg.setAttribute('src', `static/static/sprites/${spriteGifFile}`);
spriteImg.setAttribute('data-sprite', sprite.file.split('.')[0]);
spriteImg.setAttribute('alt', sprite.name); spriteImg.setAttribute('alt', sprite.name);
// Wrap the image in a span to allow for tooltip presence // Wrap the image in a span to allow for tooltip presence

View File

@ -20,7 +20,7 @@
# For use with the weighted-settings page on the website. Changing this value will cause all users to be prompted # For use with the weighted-settings page on the website. Changing this value will cause all users to be prompted
# to update their settings. The version number should match the current released version number, and the revision # to update their settings. The version number should match the current released version number, and the revision
# should be updated manually by whoever edits this file. # should be updated manually by whoever edits this file.
ws_version: 4.1.0 rev0 ws_version: 4.1.1 rev0
description: Template Name # Used to describe your yaml. Useful if you have multiple files description: Template Name # Used to describe your yaml. Useful if you have multiple files
name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
@ -356,7 +356,7 @@ rom:
# - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool. # - random # You can specify random multiple times for however many potentially unique random sprites you want in your pool.
sprite: # Enter the name of your preferred sprite and weight it appropriately sprite: # Enter the name of your preferred sprite and weight it appropriately
random: 0 random: 0
Link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it link: 50 # To add other sprites: open the gui/Creator, go to adjust, select a sprite and write down the name the gui calls it
disablemusic: # If "on", all in-game music will be disabled disablemusic: # If "on", all in-game music will be disabled
on: 0 on: 0
off: 50 off: 50