Allow %%, %player%, %number% variables in names.
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6e129c3421
commit
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14
Mystery.py
14
Mystery.py
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@ -5,6 +5,7 @@ import urllib.request
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import urllib.parse
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import typing
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import os
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from collections import Counter
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import ModuleUpdate
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from BaseClasses import PlandoItem, PlandoConnection
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@ -171,6 +172,7 @@ def main(args=None, callback=ERmain):
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elif type(players_meta) == dict and players_meta[key] and option not in players_meta[key]:
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weights_cache[path][key] = option
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name_counter = Counter()
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for player in range(1, args.multi + 1):
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path = player_path_cache[player]
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if path:
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@ -213,6 +215,16 @@ def main(args=None, callback=ERmain):
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erargs.name[player] = f"Player{player}"
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elif not erargs.name[player]: # if name was not specified, generate it from filename
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erargs.name[player] = os.path.split(path)[-1].split(".")[0]
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new_name = []
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name_counter[erargs.name[player]] += 1
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for name in erargs.name[player].split("%%"):
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if "%number%" in name:
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name = name.replace("%number%", str(name_counter[erargs.name[player]]))
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if "%player%" in name:
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name = name.replace("%player%", str(player))
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new_name.append(name)
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erargs.name[player] = handle_name("%".join(new_name))
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logging.info(erargs.name[player])
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erargs.names = ",".join(erargs.name[i] for i in range(1, args.multi + 1))
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del (erargs.name)
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if args.yaml_output:
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@ -447,8 +459,6 @@ def roll_settings(weights: dict, plando_options: typing.Set[str] = frozenset(("b
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ret = argparse.Namespace()
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ret.name = get_choice('name', weights)
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if ret.name:
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ret.name = handle_name(ret.name)
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glitches_required = get_choice('glitches_required', weights)
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if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'minor_glitches']:
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@ -18,7 +18,10 @@
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# http://www.yamllint.com/
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description: Template Name # Used to describe your yaml. Useful if you have multiple files
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name: YourName # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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name: YourName%number% # Your name in-game. Spaces will be replaced with underscores and there is a 16 character limit
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#%player% will be replaced with actual player number.
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#%number% will be replaced with the counter value of the name.
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#%% will become % after all of the above processing is complete on the name.
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### Logic Section ###
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# Warning: overworld_glitches is not available and minor_glitches is only partially implemented on the door-rando version
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glitches_required: # Determine the logic required to complete the seed
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