From a3951c2621c61e99a0fe2b81b687f68cf0e03fa4 Mon Sep 17 00:00:00 2001 From: Fabian Dill Date: Tue, 23 Nov 2021 20:17:42 +0100 Subject: [PATCH] Factorio: remove Desync detected message. To my knowledge it has never warned about an actual desync, and even it did, the code right behind it fixes the desync. --- worlds/factorio/data/mod_template/control.lua | 3 --- 1 file changed, 3 deletions(-) diff --git a/worlds/factorio/data/mod_template/control.lua b/worlds/factorio/data/mod_template/control.lua index cf9fc1da..117fe7b9 100644 --- a/worlds/factorio/data/mod_template/control.lua +++ b/worlds/factorio/data/mod_template/control.lua @@ -458,9 +458,6 @@ commands.add_command("ap-get-technology", "Grant a technology, used by the Archi elseif force.technologies[item_name] ~= nil then tech = force.technologies[item_name] if tech ~= nil then - if global.index_sync[index] ~= nil and global.index_sync[index] ~= tech then - game.print("Warning: Desync Detected. Duplicate/Missing items may occur.") - end global.index_sync[index] = tech if tech.researched ~= true then game.print({"", "Received [technology=" .. tech.name .. "] from ", source})