v6: Add Area Cost Shuffle

This commit is contained in:
N00byKing 2022-02-05 16:53:43 +01:00 committed by Fabian Dill
parent bffb8a034e
commit a3c3e4cbd4
3 changed files with 19 additions and 7 deletions

View File

@ -7,6 +7,10 @@ class DoorCost(Range):
range_end = 3
default = 3
class AreaCostRandomizer(Toggle):
"""Randomize which Area requires which set of DoorCost Trinkets"""
display_name = "Area Cost Randomizer"
class DeathLinkAmnesty(Range):
"""Amount of Deaths to take before sending a DeathLink signal, for balancing difficulty"""
range_start = 0
@ -25,6 +29,7 @@ v6_options: typing.Dict[str,type(Option)] = {
"MusicRandomizer": MusicRandomizer,
"AreaRandomizer": AreaRandomizer,
"DoorCost": DoorCost,
"AreaCostRandomizer": AreaCostRandomizer,
"DeathLink": DeathLink,
"DeathLinkAmnesty": DeathLinkAmnesty
}

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@ -10,17 +10,20 @@ def _has_trinket_range(state,player,start,end) -> bool:
return True
def set_rules(world, player, area_connections: typing.Dict[int, int]):
def set_rules(world, player, area_connections: typing.Dict[int, int], area_cost_map: typing.Dict[int, int]):
areashuffle = list(range(len(v6areas)))
if world.AreaRandomizer[player].value:
world.random.shuffle(areashuffle)
area_connections.update({(index+1): (value+1) for index, value in enumerate(areashuffle)})
area_connections.update({0:0})
if world.AreaCostRandomizer[player].value:
world.random.shuffle(areashuffle)
area_cost_map.update({(index+1): (value+1) for index, value in enumerate(areashuffle)})
area_cost_map.update({0:0})
connect_regions(world, player, "Menu", v6areas[area_connections[1]-1], lambda state: _has_trinket_range(state,player,0,world.DoorCost[player].value))
connect_regions(world, player, "Menu", v6areas[area_connections[2]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value,world.DoorCost[player].value*2))
connect_regions(world, player, "Menu", v6areas[area_connections[3]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*2,world.DoorCost[player].value*3))
connect_regions(world, player, "Menu", v6areas[area_connections[4]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*3,world.DoorCost[player].value*4))
for i in range(1,5):
connect_regions(world, player, "Menu", v6areas[area_connections[i]-1], lambda state: _has_trinket_range(state,player,world.DoorCost[player].value*(area_cost_map[i]-1),
world.DoorCost[player].value*area_cost_map[i]))
#Special Rule for V
add_rule(world.get_location("V",player), lambda state : state.can_reach("Laboratory",'Region',player) and

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@ -25,6 +25,7 @@ class V6World(World):
forced_auto_forfeit = False
area_connections: typing.Dict[int, int]
area_cost_map: typing.Dict[int,int]
music_map: typing.Dict[int,int]
@ -35,13 +36,15 @@ class V6World(World):
def set_rules(self):
self.area_connections = {}
set_rules(self.world, self.player, self.area_connections)
self.area_cost_map = {}
set_rules(self.world, self.player, self.area_connections, self.area_cost_map)
def create_item(self, name: str) -> Item:
return V6Item(name, True, item_table[name], self.player)
def generate_basic(self):
self.world.itempool += [self.create_item(name) for name in self.item_names]
trinkets = [self.create_item("Trinket " + str(i+1).zfill(2)) for i in range(0,20)]
self.world.itempool += trinkets
musiclist_o = [1,2,3,4,9,12]
musiclist_s = musiclist_o.copy()
@ -54,6 +57,7 @@ class V6World(World):
"MusicRando": self.music_map,
"AreaRando": self.area_connections,
"DoorCost": self.world.DoorCost[self.player].value,
"AreaCostRando": self.area_cost_map,
"DeathLink": self.world.DeathLink[self.player].value,
"DeathLink_Amnesty": self.world.DeathLinkAmnesty[self.player].value
}