Moved the addition of HMG-specific connections to fix crossed ER
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@ -17,10 +17,6 @@ def link_entrances(world, player):
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for exitname, regionname in mandatory_connections:
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connect_simple(world, exitname, regionname, player)
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# mandatory hybrid major glitches connections
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if world.logic[player] in ['hybridglitches', 'nologic']:
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underworld_glitch_connections(world, player)
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# if we do not shuffle, set default connections
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if world.shuffle[player] == 'vanilla':
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for exitname, regionname in default_connections:
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@ -1070,6 +1066,10 @@ def link_entrances(world, player):
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raise NotImplementedError(
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f'{world.shuffle[player]} Shuffling not supported yet. Player {world.get_player_names(player)}')
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# mandatory hybrid major glitches connections
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if world.logic[player] in ['hybridglitches', 'nologic']:
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underworld_glitch_connections(world, player)
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# check for swamp palace fix
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if world.get_entrance('Dam', player).connected_region.name != 'Dam' or world.get_entrance('Swamp Palace', player).connected_region.name != 'Swamp Palace (Entrance)':
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world.swamp_patch_required[player] = True
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@ -1100,10 +1100,6 @@ def link_inverted_entrances(world, player):
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for exitname, regionname in inverted_mandatory_connections:
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connect_simple(world, exitname, regionname, player)
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# mandatory hybrid major glitches connections
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if world.logic[player] in ['hybridglitches', 'nologic']:
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underworld_glitch_connections(world, player)
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# if we do not shuffle, set default connections
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if world.shuffle[player] == 'vanilla':
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for exitname, regionname in inverted_default_connections:
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@ -1775,6 +1771,10 @@ def link_inverted_entrances(world, player):
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else:
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raise NotImplementedError('Shuffling not supported yet')
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# mandatory hybrid major glitches connections
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if world.logic[player] in ['hybridglitches', 'nologic']:
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underworld_glitch_connections(world, player)
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# patch swamp drain
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if world.get_entrance('Dam', player).connected_region.name != 'Dam' or world.get_entrance('Swamp Palace', player).connected_region.name != 'Swamp Palace (Entrance)':
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world.swamp_patch_required[player] = True
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